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authorRémi Verschelde <rverschelde@gmail.com>2017-01-01 22:01:57 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-01 22:03:33 +0100
commitc7bc44d5ad9aae4902280012f7654e2318cd910e (patch)
tree0d79c0df0f13a7c9fc46e8d86c8707fbb59b1553 /core/rid.cpp
parent86e428eea0b9ef5c1732af3a5c29b5c365fbf6e8 (diff)
Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
Diffstat (limited to 'core/rid.cpp')
-rw-r--r--core/rid.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/rid.cpp b/core/rid.cpp
index 219c2f0e69..35cd83e786 100644
--- a/core/rid.cpp
+++ b/core/rid.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */