diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-06-27 23:21:45 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-27 23:21:45 -0300 |
commit | 2af2a84a03fd707cfa4c682aff34d722343d8985 (patch) | |
tree | 50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /core/resource.h | |
parent | 1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff) |
Misc Fixes
==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'core/resource.h')
-rw-r--r-- | core/resource.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/resource.h b/core/resource.h index 8d2c72d120..2e336e1caf 100644 --- a/core/resource.h +++ b/core/resource.h @@ -126,7 +126,7 @@ public: void set_name(const String& p_name); String get_name() const; - void set_path(const String& p_path); + void set_path(const String& p_path,bool p_take_over=false); String get_path() const; Ref<Resource> duplicate(bool p_subresources=false); |