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author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-03-09 21:16:08 +0200 |
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committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-03-13 17:18:08 +0200 |
commit | 9f6c0c6eaef754f2049ee536c5b38bfdc65fbd08 (patch) | |
tree | 823f108360644d6403500810f31d08d7d5e37160 /core/resource.cpp | |
parent | b84236944215445be191047ab628e570ffd69e99 (diff) |
Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
Diffstat (limited to 'core/resource.cpp')
-rw-r--r-- | core/resource.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/resource.cpp b/core/resource.cpp index 2eeed50d9d..179333aa14 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -226,7 +226,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; - Variant p = get(E->get().name); + Variant p = get(E->get().name).duplicate(true); if (p.get_type() == Variant::OBJECT && p_subresources) { RES sr = p; |