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authorfhuya <fhuya@google.com>2019-10-18 09:59:04 -0700
committerfhuya <fhuya@google.com>2020-03-05 10:00:19 -0800
commitf097defba135dcc8d195019c0ce0e4bf171b07a7 (patch)
tree27133f40aa4c4c204ec6a7a3fe9bec77ba145fbb /core/project_settings.cpp
parent60ea8aea98e76fd4514c65ca1ebd7f015283e991 (diff)
Re-architecture of the Godot Android plugin.
Diffstat (limited to 'core/project_settings.cpp')
-rw-r--r--core/project_settings.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index cf6b0471ec..3a21610331 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -1215,9 +1215,6 @@ ProjectSettings::ProjectSettings() {
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
- // Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
- GLOBAL_DEF("android/modules", "");
-
using_datapack = false;
}