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authorBastiaanOlij <mux213@gmail.com>2017-10-10 23:45:54 +1100
committerBastiaanOlij <mux213@gmail.com>2017-10-10 23:45:54 +1100
commite9c606fd296052aed9eee2c79cf9c6dc6d337eaa (patch)
tree65626329c562331cdc2d20d4825f6a5fc91784c2 /core/project_settings.cpp
parent18d3ba0c50ac073a4588388a6bdc71cfee44ea1f (diff)
Made directory scan optional
Diffstat (limited to 'core/project_settings.cpp')
-rw-r--r--core/project_settings.cpp53
1 files changed, 9 insertions, 44 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 3994011c06..c4d1b199a0 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -261,7 +261,7 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack) {
return true;
}
-Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
+Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
//If looking for files in network, just use network!
@@ -270,11 +270,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
-#ifdef DEBUG_ENABLED
- } else {
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Couldn't open project over network");
-#endif
}
return OK;
@@ -292,12 +287,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
//load override from location of the main pack
_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Successfully loaded " + p_main_pack + "/project.godot or project.binary");
- } else {
- print_line("Couldn't load/find " + p_main_pack + "/project.godot or project.binary");
-#endif
}
return OK;
@@ -315,18 +304,9 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_resource_pack(datapack_name)) {
found = true;
} else {
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Couldn't open " + datapack_name);
-#endif
datapack_name = filebase_name + ".pck";
if (_load_resource_pack(datapack_name)) {
found = true;
-#ifdef DEBUG_ENABLED
- } else {
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Couldn't open " + datapack_name);
-#endif
}
}
@@ -335,13 +315,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
// load override from location of executable
_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
-
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Successfully loaded " + datapack_name + "/project.godot or project.binary");
- } else {
- print_line("Couldn't load/find " + datapack_name + "/project.godot or project.binary");
-#endif
}
return OK;
@@ -362,12 +335,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Successfully loaded " + resource_path + "/project.godot or project.binary");
- } else {
- print_line("Couldn't load/find " + resource_path + "/project.godot or project.binary");
-#endif
}
return OK;
@@ -393,18 +360,16 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
candidate = current_dir;
found = true;
break;
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Successfully loaded " + current_dir + "/project.godot or project.binary");
- } else {
- print_line("Couldn't load/find " + current_dir + "/project.godot or project.binary");
-#endif
}
- d->change_dir("..");
- if (d->get_current_dir() == current_dir)
- break; //not doing anything useful
- current_dir = d->get_current_dir();
+ if (p_upwards) {
+ d->change_dir("..");
+ if (d->get_current_dir() == current_dir)
+ break; //not doing anything useful
+ current_dir = d->get_current_dir();
+ } else {
+ break;
+ }
}
resource_path = candidate;