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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2020-10-05 09:14:36 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2020-10-05 09:25:37 -0700
commit7b76f8783f438c381466108f7fd3150afcb9070a (patch)
tree3e262643fd16594b2ecbaf93bfd8c8daf34bdcab /core/project_settings.cpp
parent7d312448ad92f6af4831fb198cabe27cd350fda7 (diff)
Better non alphanumeric bone names.
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string. 2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親". 3. The sanitize function allows the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone. > ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
Diffstat (limited to 'core/project_settings.cpp')
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