summaryrefslogtreecommitdiff
path: root/core/project_settings.cpp
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-14 20:20:56 +0100
committerGitHub <noreply@github.com>2019-01-14 20:20:56 +0100
commit7346afb0eed10398d3a60dadcbd028878ecd8c29 (patch)
treea8985d65c12ed5db5d046c808741b2a8a1d7d7f1 /core/project_settings.cpp
parent95a5803c9254f85aff2c459b2f61335dbd871b26 (diff)
parent02ffc59270f48dc2ea52ae911bbcb80cf15168cf (diff)
Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-in
GLES2: Make Nvidia flicker workaround opt-in
Diffstat (limited to 'core/project_settings.cpp')
-rw-r--r--core/project_settings.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index e325c828b8..8d05d7cc74 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -1163,8 +1163,6 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("input/ui_end", action);
input_presets.push_back("input/ui_end");
- //GLOBAL_DEF("display/window/handheld/orientation", "landscape");
-
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");