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authorKarroffel <therzog@mail.de>2017-04-03 16:11:38 +0200
committerKarroffel <therzog@mail.de>2017-04-03 17:20:11 +0200
commitfd553087867187220d4f6b8217854dd8e9be2667 (patch)
treeba4c8b2611b1a574056e2f4ae694f18b737ee0e6 /core/os
parent67f59bc2d9e2ce5faa9507017d49827753981e1e (diff)
added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
Diffstat (limited to 'core/os')
-rw-r--r--core/os/os.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/core/os/os.h b/core/os/os.h
index dbcbaaedce..0febfb70cf 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -177,9 +177,9 @@ public:
virtual void set_borderless_window(int p_borderless) {}
virtual bool get_borderless_window() { return 0; }
- virtual Error open_dynamic_library(const String p_path, void* &p_library_handle) { return ERR_UNAVAILABLE; };
- virtual Error close_dynamic_library(void* p_library_handle) { return ERR_UNAVAILABLE; };
- virtual Error get_dynamic_library_symbol_handle(void* p_library_handle, const String p_name, void* &p_symbol_handle) { return ERR_UNAVAILABLE; };
+ virtual Error open_dynamic_library(const String p_path, void *&p_library_handle) { return ERR_UNAVAILABLE; };
+ virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; };
+ virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle) { return ERR_UNAVAILABLE; };
virtual void set_keep_screen_on(bool p_enabled);
virtual bool is_keep_screen_on() const;