diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:26:22 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:42:50 +0100 |
commit | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch) | |
tree | 7a76d22a16a123e7fbd91e48d234667276ab4f13 /core/os | |
parent | 42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff) |
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
Diffstat (limited to 'core/os')
-rw-r--r-- | core/os/pool_allocator.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h index 25b5061f62..11a252bc54 100644 --- a/core/os/pool_allocator.h +++ b/core/os/pool_allocator.h @@ -34,13 +34,12 @@ #include "core/typedefs.h" /** - @author Juan Linietsky <reduzio@gmail.com> * Generic Pool Allocator. * This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment) * It used as a standard way to manage allocation in a specific region of memory, such as texture memory, * audio sample memory, or just any kind of memory overall. * (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory. -*/ + */ enum { POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test |