diff options
author | Andreas Haas <liu.gam3@gmail.com> | 2016-09-15 19:30:35 +0200 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2016-09-15 19:30:35 +0200 |
commit | 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd (patch) | |
tree | 87a659a1b10ec98cb5ed361b9bf5b18f4335f650 /core/os | |
parent | 8bcb6a290c61d40333cf3aa73e362836b6e12659 (diff) |
Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
Diffstat (limited to 'core/os')
-rw-r--r-- | core/os/input_event.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 9d920724e1..9982767be1 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -204,7 +204,7 @@ bool InputEvent::is_pressed() const { case MOUSE_BUTTON: return mouse_button.pressed; case JOYSTICK_BUTTON: return joy_button.pressed; case SCREEN_TOUCH: return screen_touch.pressed; - case JOYSTICK_MOTION: return InputMap::get_singleton()->event_is_joy_motion_action_pressed(*this); + case JOYSTICK_MOTION: return ABS(joy_motion.axis_value) > 0.5; case ACTION: return action.pressed; default: {} } |