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authortoasteater <48371905+toasteater@users.noreply.github.com>2019-03-09 10:37:37 +0800
committertoasteater <48371905+toasteater@users.noreply.github.com>2019-04-05 20:42:59 +0800
commit7cbfce7a8c9883693a54a589e45ef788f25643b2 (patch)
treed0a2da37f1c852c371f715e9db86541829b0b369 /core/os
parent86d6a72c9745bd15e3217d63b2cc5ba73fe4ad34 (diff)
Respect keep_3d_linear when transparent_bg is on.
When transparent_bg is on, or the render target is too small, Godot would skip postprocessing and disregard keep_3d_linear. This fixes #26817.
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