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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-12 15:24:17 +0100
committerGitHub <noreply@github.com>2022-01-12 15:24:17 +0100
commit585231a17200bec3cf36e9ccbf2b48bf679e2fd4 (patch)
treed99961cbad7a04e8a33d053d055b9f730a5a84dd /core/os
parent4e83fbcd145e2b0a7b0382bff6eb97ad64f3e752 (diff)
parentba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (diff)
Merge pull request #56492 from akien-mga/remove-author-docstrings
Diffstat (limited to 'core/os')
-rw-r--r--core/os/pool_allocator.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h
index 25b5061f62..11a252bc54 100644
--- a/core/os/pool_allocator.h
+++ b/core/os/pool_allocator.h
@@ -34,13 +34,12 @@
#include "core/typedefs.h"
/**
- @author Juan Linietsky <reduzio@gmail.com>
* Generic Pool Allocator.
* This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment)
* It used as a standard way to manage allocation in a specific region of memory, such as texture memory,
* audio sample memory, or just any kind of memory overall.
* (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory.
-*/
+ */
enum {
POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test