diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-15 19:29:12 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-16 01:12:20 +0100 |
commit | 4a991887bf3dd5fbb687fb379f06ac85aa4a6245 (patch) | |
tree | b97e2c2e9b353abe99c97a9f9364645c20b1f012 /core/os | |
parent | 47ef0549ee490bca066ac00587076f123d973a55 (diff) |
Silence `Input.vibrate_handheld()` warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
Diffstat (limited to 'core/os')
-rw-r--r-- | core/os/os.cpp | 4 | ||||
-rw-r--r-- | core/os/os.h | 2 |
2 files changed, 1 insertions, 5 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index 6d567ffd43..6b199e883f 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -155,10 +155,6 @@ int OS::get_process_id() const { return -1; } -void OS::vibrate_handheld(int p_duration_ms) { - WARN_PRINT("vibrate_handheld() only works with Android, iOS and Web"); -} - bool OS::is_stdout_verbose() const { return _verbose_stdout; } diff --git a/core/os/os.h b/core/os/os.h index 72a91f318a..07e9020a51 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -159,7 +159,7 @@ public: virtual Error kill(const ProcessID &p_pid) = 0; virtual int get_process_id() const; virtual bool is_process_running(const ProcessID &p_pid) const = 0; - virtual void vibrate_handheld(int p_duration_ms = 500); + virtual void vibrate_handheld(int p_duration_ms = 500) {} virtual Error shell_open(String p_uri); virtual Error set_cwd(const String &p_cwd); |