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authorJacob Edie <jacobedie1@gmail.com>2020-09-14 18:52:45 -0400
committerRĂ©mi Verschelde <rverschelde@gmail.com>2021-09-15 10:20:50 +0200
commit2b292a1a2ad7c0a74ea186d9f53afa70b65d390f (patch)
treede5262a16dd18bc18daf7a9cd65643dbe4aeb046 /core/os
parent173c0f8737ff60c433303e3023a0852faa3cb352 (diff)
--single-window is passed through project manager.
This means you can start godot with --single-window
Diffstat (limited to 'core/os')
-rw-r--r--core/os/os.cpp4
-rw-r--r--core/os/os.h3
2 files changed, 7 insertions, 0 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 89ba73b35e..dc3fe29dca 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -146,6 +146,10 @@ bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
+bool OS::is_single_window() const {
+ return _single_window;
+}
+
bool OS::is_stdout_debug_enabled() const {
return _debug_stdout;
}
diff --git a/core/os/os.h b/core/os/os.h
index 55b21266fc..f585483300 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -52,6 +52,7 @@ class OS {
int low_processor_usage_mode_sleep_usec = 10000;
bool _verbose_stdout = false;
bool _debug_stdout = false;
+ bool _single_window = false;
String _local_clipboard;
int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
int _orientation;
@@ -224,6 +225,8 @@ public:
void set_stdout_enabled(bool p_enabled);
void set_stderr_enabled(bool p_enabled);
+ bool is_single_window() const;
+
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}