diff options
author | Andreas Haas <liu.gam3@gmail.com> | 2017-03-24 17:33:52 +0100 |
---|---|---|
committer | Andreas Haas <liu.gam3@gmail.com> | 2017-03-24 18:04:36 +0100 |
commit | 0d8f5660f66d9952072fa62b88f620f7ea839d51 (patch) | |
tree | e9c4ae42a2e913ccab8a21d4ff2c34f23f4ad7b0 /core/os/thread_safe.cpp | |
parent | efaeebab4d83e5657288b7b20db6ce4ccf987a01 (diff) |
Input: Refactor JOY_* constants.
**Breaking change**
Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
Diffstat (limited to 'core/os/thread_safe.cpp')
0 files changed, 0 insertions, 0 deletions