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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/os/thread.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* thread.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef THREAD_H
+#define THREAD_H
+
+
+#include "typedefs.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+typedef void (*ThreadCreateCallback)(void *p_userdata);
+
+class Thread {
+public:
+
+ enum Priority {
+
+ PRIORITY_LOW,
+ PRIORITY_NORMAL,
+ PRIORITY_HIGH
+ };
+
+ struct Settings {
+
+ Priority priority;
+ Settings() { priority=PRIORITY_NORMAL; }
+ };
+
+
+
+ typedef uint64_t ID;
+
+protected:
+ static Thread* (*create_func)(ThreadCreateCallback p_callback,void *,const Settings&);
+ static ID (*get_thread_ID_func)();
+ static void (*wait_to_finish_func)(Thread*);
+
+ friend class Main;
+
+ static ID _main_thread_id;
+
+
+ Thread();
+public:
+
+
+
+ virtual ID get_ID() const=0;
+
+ _FORCE_INLINE_ static ID get_main_ID() { return _main_thread_id; } ///< get the ID of the main thread
+ static ID get_caller_ID(); ///< get the ID of the caller function ID
+ static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it.
+ static Thread * create(ThreadCreateCallback p_callback,void * p_user,const Settings& p_settings=Settings()); ///< Static function to create a thread, will call p_callback
+
+
+ virtual ~Thread();
+
+};
+
+#endif
+