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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 14:51:02 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 14:51:02 +0200 |
commit | d598fff7c24ef675e7bbb794f7abe80d1d24220b (patch) | |
tree | 562767284470e5424dc9ebed394a1c400895900b /core/os/thread.cpp | |
parent | 5b47bb8446afbbbf9d6eeec81008d5b430b59706 (diff) | |
parent | 54418ea659061edccdf1ac16470505542dcc33f9 (diff) |
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
Diffstat (limited to 'core/os/thread.cpp')
-rw-r--r-- | core/os/thread.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/core/os/thread.cpp b/core/os/thread.cpp index c8072b7280..e8ebb4597f 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -34,9 +34,6 @@ #include "thread.h" #include "core/object/script_language.h" - -#if !defined(NO_THREADS) - #include "core/templates/safe_refcount.h" Error (*Thread::set_name_func)(const String &) = nullptr; @@ -128,5 +125,4 @@ Thread::~Thread() { } } -#endif #endif // PLATFORM_THREAD_OVERRIDE |