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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-09-22 22:15:07 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-03 23:54:36 +0200 |
commit | 1c6c72caf1b3cc004c3bcbe65b5bef5c850f82f8 (patch) | |
tree | e79c6d4061fdf316b089137d56a3c583e143cfcb /core/os/spin_lock.h | |
parent | 1371a97acfb9263aaca7fa8642e95ba68534fa19 (diff) |
Rename `Engine.target_fps` and associated project setting to `max_fps`
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.
The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
Diffstat (limited to 'core/os/spin_lock.h')
0 files changed, 0 insertions, 0 deletions