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authorEmmanuel Leblond <emmanuel.leblond@gmail.com>2022-08-15 11:37:58 +0200
committerEmmanuel Leblond <emmanuel.leblond@gmail.com>2022-08-22 22:17:03 +0200
commita6963320d66a0d07270ee925e64f130bf60ae58d (patch)
tree07d31658be58bc3d33c9efe3ebea320286431d89 /core/os/pool_allocator.cpp
parent7c85c4a27ee230f6e863169e754ca3a883a57d02 (diff)
Ignore fake properties in classes when generating extension_api.json
In extension_api.json we want to expose properties that are meant to access a class attribute from script (i.e. `Node2D.position`). However property system is also used in Godot to declare attributes accessible from the node editor: - property with '/' in their name - property array with NIL type that represents an array
Diffstat (limited to 'core/os/pool_allocator.cpp')
0 files changed, 0 insertions, 0 deletions