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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-25 14:27:31 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-18 18:51:25 +0200
commit465c423abb72dfe95007e0eba13032a71fe63cff (patch)
tree26c49befae5512e58296fe41e9adf55c2380f12f /core/os/os.h
parent462bb3bf329229dd4c11daa38c7847f5985fb1a1 (diff)
Remove unimplemented `OS.dump_memory_to_file()` method
This method never did anything in Godot since 3.0, since its code was commented out. The last time the method had an implementation was in Godot 2.1.x.
Diffstat (limited to 'core/os/os.h')
-rw-r--r--core/os/os.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/core/os/os.h b/core/os/os.h
index 9152b797ef..00905b3eab 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -249,7 +249,6 @@ public:
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}
- virtual void dump_memory_to_file(const char *p_file);
virtual void dump_resources_to_file(const char *p_file);
virtual void print_resources_in_use(bool p_short = false);
virtual void print_all_resources(String p_to_file = "");