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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-04 11:19:56 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-04 11:19:56 +0200 |
commit | 68765b8831a1fc56cf4d51ab2fdd844bfbcd9e97 (patch) | |
tree | a31d49269d5ab7cd249a3a12af244eb6acb0ffb9 /core/os/os.cpp | |
parent | 1c6e8f7e6236b0606342fb5bb415f53b366c0bc6 (diff) | |
parent | 1c6c72caf1b3cc004c3bcbe65b5bef5c850f82f8 (diff) |
Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
Diffstat (limited to 'core/os/os.cpp')
-rw-r--r-- | core/os/os.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index 2bdede889f..72d68893f3 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -511,10 +511,10 @@ void OS::add_frame_delay(bool p_can_draw) { if (is_in_low_processor_usage_mode() || !p_can_draw) { dynamic_delay = get_low_processor_usage_mode_sleep_usec(); } - const int target_fps = Engine::get_singleton()->get_target_fps(); - if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { + const int max_fps = Engine::get_singleton()->get_max_fps(); + if (max_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { // Override the low processor usage mode sleep delay if the target FPS is lower. - dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps)); + dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / max_fps)); } if (dynamic_delay > 0) { |