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authorRémi Verschelde <rverschelde@gmail.com>2022-10-04 11:19:56 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-04 11:19:56 +0200
commit68765b8831a1fc56cf4d51ab2fdd844bfbcd9e97 (patch)
treea31d49269d5ab7cd249a3a12af244eb6acb0ffb9 /core/os/os.cpp
parent1c6e8f7e6236b0606342fb5bb415f53b366c0bc6 (diff)
parent1c6c72caf1b3cc004c3bcbe65b5bef5c850f82f8 (diff)
Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
Diffstat (limited to 'core/os/os.cpp')
-rw-r--r--core/os/os.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 2bdede889f..72d68893f3 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -511,10 +511,10 @@ void OS::add_frame_delay(bool p_can_draw) {
if (is_in_low_processor_usage_mode() || !p_can_draw) {
dynamic_delay = get_low_processor_usage_mode_sleep_usec();
}
- const int target_fps = Engine::get_singleton()->get_target_fps();
- if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
+ const int max_fps = Engine::get_singleton()->get_max_fps();
+ if (max_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
// Override the low processor usage mode sleep delay if the target FPS is lower.
- dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps));
+ dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / max_fps));
}
if (dynamic_delay > 0) {