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author | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-11-16 15:36:43 +0100 |
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committer | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-11-16 15:36:43 +0100 |
commit | 1b9c2ec92e053aa7f87b9afee69f5db1a2d4f548 (patch) | |
tree | 8e60a2eb704b440da576c224819745fa6c35e9b2 /core/os/os.cpp | |
parent | d191ffb47ddd50df470ef1714c7df6b4da9c7bca (diff) |
Rename External MSAA to AndroidVR MSAA
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
Diffstat (limited to 'core/os/os.cpp')
0 files changed, 0 insertions, 0 deletions