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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-03-26 12:32:20 +0100 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2020-04-27 18:24:33 +0200 |
commit | 9353a2bbd161f99de5e6de6365b288bf19f910b6 (patch) | |
tree | 433d26be12c05ecd2e8858bd5caac2f814499d2d /core/os/keyboard.cpp | |
parent | f61587b158bd0eae6ea5b9d07e90983ff4988772 (diff) |
Better damping implementation for Bullet rigid bodies
Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.
Diffstat (limited to 'core/os/keyboard.cpp')
0 files changed, 0 insertions, 0 deletions