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author | Hein-Pieter van Braam <hp@tmm.cx> | 2018-01-29 16:46:30 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2018-01-29 16:50:49 +0100 |
commit | b4d369c887001a824a4f27e59e3e300c8d4a5bb7 (patch) | |
tree | 0b9d817abed5a31120513d190b8743f68250d7c0 /core/ordered_hash_map.h | |
parent | 4caadae0f15d658d464d125829039a2e35c68124 (diff) |
Implement OS::get_processor_count() for Windows
Current this is hardcoded as '1' for any platform except Unix. The
little is_wow64() dance is required to get correct output on a 32bit
compiled godot running on 64bit Windows according to MSDN.
This code should be UWP safe but I have no way to test that so it's not
implemented for UWP yet.
Diffstat (limited to 'core/ordered_hash_map.h')
0 files changed, 0 insertions, 0 deletions