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author | Micky <micheledevita2@gmail.com> | 2022-12-06 13:50:54 +0100 |
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committer | Micky <micheledevita2@gmail.com> | 2022-12-08 13:36:48 +0100 |
commit | 885f2a4eca0f348e8d04e45e6e9a0e950f4c6964 (patch) | |
tree | 554b93f867a413d82c3e020c475d0c095824cb42 /core/object | |
parent | f3e6750a7e4702918e05f42b1376e30e652f2f90 (diff) |
Fix unable to disconnect signal in Editor once created
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
Diffstat (limited to 'core/object')
-rw-r--r-- | core/object/object.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/object/object.h b/core/object/object.h index 3ad8391dd6..446550f91f 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -556,6 +556,7 @@ public: CONNECT_PERSIST = 2, // hint for scene to save this connection CONNECT_ONE_SHOT = 4, CONNECT_REFERENCE_COUNTED = 8, + CONNECT_INHERITED = 16, // Used in editor builds. }; struct Connection { |