diff options
author | Emmanuel Leblond <emmanuel.leblond@gmail.com> | 2022-11-10 15:57:56 +0100 |
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committer | Emmanuel Leblond <emmanuel.leblond@gmail.com> | 2022-11-12 04:18:21 +0100 |
commit | 39c039a363497d60c63cf58a7b83723b11df2894 (patch) | |
tree | 59072d1a3ac5dedbbf51a6339c78d9b7f4004fe0 /core/object | |
parent | dca5cb8e40fd2a348a59ea73c597eb742c14c980 (diff) |
Revert removal of GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension
This function pointer is needed to stay close to internal Godot's ScriptInstance class.
Besides, by removing this function pointer, we had to do property list create/free each time
we want to access type which is quadratic complexity :/
Diffstat (limited to 'core/object')
-rw-r--r-- | core/object/script_language_extension.h | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/core/object/script_language_extension.h b/core/object/script_language_extension.h index c287a6f71a..9a2a176096 100644 --- a/core/object/script_language_extension.h +++ b/core/object/script_language_extension.h @@ -681,21 +681,15 @@ public: } } virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override { - Variant::Type type = Variant::Type::NIL; - if (native_info->get_property_list_func) { - uint32_t pcount; - const GDNativePropertyInfo *pinfo = native_info->get_property_list_func(instance, &pcount); - for (uint32_t i = 0; i < pcount; i++) { - if (p_name == *reinterpret_cast<StringName *>(pinfo->name)) { - type = Variant::Type(pinfo->type); - break; - } - } - if (native_info->free_property_list_func) { - native_info->free_property_list_func(instance, pinfo); + if (native_info->get_property_type_func) { + GDNativeBool is_valid = 0; + GDNativeVariantType type = native_info->get_property_type_func(instance, (const GDNativeStringNamePtr)&p_name, &is_valid); + if (r_is_valid) { + *r_is_valid = is_valid != 0; } + return Variant::Type(type); } - return type; + return Variant::NIL; } virtual bool property_can_revert(const StringName &p_name) const override { |