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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-24 18:36:54 +0200
committerGitHub <noreply@github.com>2022-08-24 18:36:54 +0200
commit29616514448297d8222928fe89e8b62193d1fa44 (patch)
tree82e6bbc2e55ab87d78d0af9dcd45c3f5742446d8 /core/object
parentc8c0f218809aede4bd066a0b06aded8167da2554 (diff)
parent673c649adbaac7e484abf2c96e24d6e846827455 (diff)
Merge pull request #64691 from TokageItLab/Quaternion-editor
Diffstat (limited to 'core/object')
-rw-r--r--core/object/object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/object/object.h b/core/object/object.h
index f1ac938bb2..13a40191e6 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -94,6 +94,7 @@ enum PropertyHint {
PROPERTY_HINT_LOCALE_ID,
PROPERTY_HINT_LOCALIZABLE_STRING,
PROPERTY_HINT_NODE_TYPE, ///< a node object type
+ PROPERTY_HINT_HIDE_QUATERNION_EDIT, /// Only Node3D::transform should hide the quaternion editor.
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};