diff options
author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2021-09-07 18:44:39 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-09-07 18:44:39 +0200 |
commit | acc776f7b6ca43a6dde59f7355f52a11b9ac72f5 (patch) | |
tree | 140eef1d91760a0348d430f94b6bd21c7c1fc40d /core/object/script_language.h | |
parent | b284cb908ab5ca51099cc1e1b75689cacccfa229 (diff) | |
parent | bf9aae09ba5eccde7ec355dac96b6a2088fb1a3f (diff) |
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
Diffstat (limited to 'core/object/script_language.h')
-rw-r--r-- | core/object/script_language.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/core/object/script_language.h b/core/object/script_language.h index 385bf79c1a..8d76cbf479 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -32,8 +32,8 @@ #define SCRIPT_LANGUAGE_H #include "core/doc_data.h" -#include "core/io/multiplayer_api.h" #include "core/io/resource.h" +#include "core/multiplayer/multiplayer.h" #include "core/templates/map.h" #include "core/templates/pair.h" @@ -159,7 +159,7 @@ public: virtual bool is_placeholder_fallback_enabled() const { return false; } - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0; Script() {} }; @@ -200,7 +200,7 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0; virtual ScriptLanguage *get_language() = 0; virtual ~ScriptInstance(); @@ -419,7 +419,7 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const { return Vector<MultiplayerAPI::RPCConfig>(); } + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const { return Vector<Multiplayer::RPCConfig>(); } PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner); ~PlaceHolderScriptInstance(); |