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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-11 18:06:00 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-11 18:06:00 -0700 |
commit | c5d2404a1375cd936f4e5ec4e58ff024ecf3efeb (patch) | |
tree | ca784a6b54d5a5d3be7386a36585a0d0a401c309 /core/object/callable_method_pointer.cpp | |
parent | 01851defb5e43803bbcd6d8221a25ebbdd963119 (diff) |
Fix GodotPhysics solver with kinematic body set to report contacts
In 3D, collision is disabled between kinematic/static bodies when
contacts are generated only to report them.
In 2D, this case was already fixed but the code is cleaned to make it
easier to follow.
Diffstat (limited to 'core/object/callable_method_pointer.cpp')
0 files changed, 0 insertions, 0 deletions