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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-11 18:06:00 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-11 18:06:00 -0700
commitc5d2404a1375cd936f4e5ec4e58ff024ecf3efeb (patch)
treeca784a6b54d5a5d3be7386a36585a0d0a401c309 /core/object/callable_method_pointer.cpp
parent01851defb5e43803bbcd6d8221a25ebbdd963119 (diff)
Fix GodotPhysics solver with kinematic body set to report contacts
In 3D, collision is disabled between kinematic/static bodies when contacts are generated only to report them. In 2D, this case was already fixed but the code is cleaned to make it easier to follow.
Diffstat (limited to 'core/object/callable_method_pointer.cpp')
0 files changed, 0 insertions, 0 deletions