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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-28 17:21:16 +0100
committerGitHub <noreply@github.com>2020-02-28 17:21:16 +0100
commit620030b600b375545ecab5190615e08919e56da4 (patch)
tree0ca3e64b0da0edf3d4b1fd14ed558311dd9041e4 /core/object.h
parent324e5a60dd068cbbff9c433802f8ecb78cff3364 (diff)
parent475e4ea67b7e650fd1df01eab6ea659afbc16ec5 (diff)
Merge pull request #36640 from reduz/resource-loader-refactor
Removed ResourceInteractiveLoader, add built-in threaded loading.
Diffstat (limited to 'core/object.h')
-rw-r--r--core/object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/object.h b/core/object.h
index dc7d49f534..59d3f06cfe 100644
--- a/core/object.h
+++ b/core/object.h
@@ -126,6 +126,7 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23,
PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24,
PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 25, // Used in inspector to increment property when keyed in animation player
+ PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 26, // when loading, the resource for this property can be set at the end of loading
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,