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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-03-12 21:35:52 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-03-13 15:20:42 +0100
commite90beade153f0ace450e3ec57b5eb44898023c1f (patch)
tree5dfff763c8bf7e8893ef01706c53c60d9edbdb4d /core/oa_hash_map.h
parent3c376a898ae6f4b6332d732d29c44d090978b887 (diff)
Tweak the built-in script naming for resources with custom names
This makes the script name appear before the scene file name, which ensures it's always visible even if the list of scripts is too narrow to display the full name. This only impacts built-in scripts with custom resource names. Unnamed resources will still use `<scene_file>::<id>` naming in the list of scripts.
Diffstat (limited to 'core/oa_hash_map.h')
0 files changed, 0 insertions, 0 deletions