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authorSilc 'Tokage' Renew <tokage.it.lab@gmail.com>2022-07-25 22:39:48 +0900
committerSilc 'Tokage' Renew <tokage.it.lab@gmail.com>2022-07-25 22:44:39 +0900
commite252d4e6fecd89eb3329727613152f6115147db0 (patch)
tree1c3ee5e61ecee535220b89e5cdfd1198947e9795 /core/math
parent667cef39b4e9f98ed545d95de442319c447f2164 (diff)
Fix cubic_slerp
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> Co-authored-by: Pasi Nuutinmaki <gnssstylist@sci.fi>
Diffstat (limited to 'core/math')
-rw-r--r--core/math/quaternion.cpp58
-rw-r--r--core/math/quaternion.h2
2 files changed, 44 insertions, 16 deletions
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index 11bfcc1a6f..bb3b1ca63c 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -111,7 +111,7 @@ Quaternion Quaternion::log() const {
Quaternion Quaternion::exp() const {
Quaternion src = *this;
Vector3 src_v = Vector3(src.x, src.y, src.z);
- float theta = src_v.length();
+ real_t theta = src_v.length();
if (theta < CMP_EPSILON) {
return Quaternion(0, 0, 0, 1);
}
@@ -132,15 +132,9 @@ Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) con
// adjust signs (if necessary)
if (cosom < 0.0f) {
cosom = -cosom;
- to1.x = -p_to.x;
- to1.y = -p_to.y;
- to1.z = -p_to.z;
- to1.w = -p_to.w;
+ to1 = -p_to;
} else {
- to1.x = p_to.x;
- to1.y = p_to.y;
- to1.z = p_to.z;
- to1.w = p_to.w;
+ to1 = p_to;
}
// calculate coefficients
@@ -194,11 +188,45 @@ Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pr
ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
#endif
- //the only way to do slerp :|
- real_t t2 = (1.0f - p_weight) * p_weight * 2;
- Quaternion sp = this->slerp(p_b, p_weight);
- Quaternion sq = p_pre_a.slerpni(p_post_b, p_weight);
- return sp.slerpni(sq, t2);
+ Quaternion ret_q = *this;
+ Quaternion pre_q = p_pre_a;
+ Quaternion to_q = p_b;
+ Quaternion post_q = p_post_b;
+
+ // Align flip phases.
+ ret_q = Basis(ret_q).get_rotation_quaternion();
+ pre_q = Basis(pre_q).get_rotation_quaternion();
+ to_q = Basis(to_q).get_rotation_quaternion();
+ post_q = Basis(post_q).get_rotation_quaternion();
+
+ // Flip quaternions to shortest path if necessary.
+ bool flip1 = signbit(ret_q.dot(pre_q));
+ pre_q = flip1 ? -pre_q : pre_q;
+ bool flip2 = signbit(ret_q.dot(to_q));
+ to_q = flip2 ? -to_q : to_q;
+ bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : signbit(to_q.dot(post_q));
+ post_q = flip3 ? -post_q : post_q;
+
+ if (flip1 || flip2 || flip3) {
+ // Angle is too large, calc by Approximate.
+ ret_q.x = Math::cubic_interpolate(ret_q.x, to_q.x, pre_q.x, post_q.x, p_weight);
+ ret_q.y = Math::cubic_interpolate(ret_q.y, to_q.y, pre_q.y, post_q.y, p_weight);
+ ret_q.z = Math::cubic_interpolate(ret_q.z, to_q.z, pre_q.z, post_q.z, p_weight);
+ ret_q.w = Math::cubic_interpolate(ret_q.w, to_q.w, pre_q.w, post_q.w, p_weight);
+ ret_q.normalize();
+ } else {
+ // Calc by Expmap.
+ Quaternion ln_ret = ret_q.log();
+ Quaternion ln_to = to_q.log();
+ Quaternion ln_pre = pre_q.log();
+ Quaternion ln_post = post_q.log();
+ Quaternion ln = Quaternion(0, 0, 0, 0);
+ ln.x = Math::cubic_interpolate(ln_ret.x, ln_to.x, ln_pre.x, ln_post.x, p_weight);
+ ln.y = Math::cubic_interpolate(ln_ret.y, ln_to.y, ln_pre.y, ln_post.y, p_weight);
+ ln.z = Math::cubic_interpolate(ln_ret.z, ln_to.z, ln_pre.z, ln_post.z, p_weight);
+ ret_q = ln.exp();
+ }
+ return ret_q;
}
Quaternion::operator String() const {
@@ -213,7 +241,7 @@ Vector3 Quaternion::get_axis() const {
return Vector3(x * r, y * r, z * r);
}
-float Quaternion::get_angle() const {
+real_t Quaternion::get_angle() const {
return 2 * Math::acos(w);
}
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index 9801746659..684e7cb091 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -74,7 +74,7 @@ struct _NO_DISCARD_ Quaternion {
Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
Vector3 get_axis() const;
- float get_angle() const;
+ real_t get_angle() const;
_FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = 2 * Math::acos(w);