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authorAaron Franke <arnfranke@yahoo.com>2020-09-08 18:10:58 -0400
committerAaron Franke <arnfranke@yahoo.com>2020-09-08 18:10:58 -0400
commitd0a1399a1b7ef6b76f6e6094fb6dd6bd9b43d2c8 (patch)
tree1cec418ba6bd8dd6eee9a17757381d45c34d1e46 /core/math
parent2410016638a1fbf4c5e11ffe76dc2cd2d50d3771 (diff)
Change inequality comparison operators to use exact equality
Diffstat (limited to 'core/math')
-rw-r--r--core/math/vector2.h8
-rw-r--r--core/math/vector3.h16
2 files changed, 12 insertions, 12 deletions
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 8a08d3bf64..0966d3392f 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -114,10 +114,10 @@ struct Vector2 {
bool operator==(const Vector2 &p_vec2) const;
bool operator!=(const Vector2 &p_vec2) const;
- bool operator<(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
- bool operator>(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
- bool operator<=(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y <= p_vec2.y) : (x < p_vec2.x); }
- bool operator>=(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y >= p_vec2.y) : (x > p_vec2.x); }
+ bool operator<(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y < p_vec2.y) : (x < p_vec2.x); }
+ bool operator>(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y > p_vec2.y) : (x > p_vec2.x); }
+ bool operator<=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
+ bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
real_t angle() const;
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 0bc1a467f2..5370b297f1 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -322,8 +322,8 @@ bool Vector3::operator!=(const Vector3 &p_v) const {
}
bool Vector3::operator<(const Vector3 &p_v) const {
- if (Math::is_equal_approx(x, p_v.x)) {
- if (Math::is_equal_approx(y, p_v.y)) {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
return z < p_v.z;
} else {
return y < p_v.y;
@@ -334,8 +334,8 @@ bool Vector3::operator<(const Vector3 &p_v) const {
}
bool Vector3::operator>(const Vector3 &p_v) const {
- if (Math::is_equal_approx(x, p_v.x)) {
- if (Math::is_equal_approx(y, p_v.y)) {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
return z > p_v.z;
} else {
return y > p_v.y;
@@ -346,8 +346,8 @@ bool Vector3::operator>(const Vector3 &p_v) const {
}
bool Vector3::operator<=(const Vector3 &p_v) const {
- if (Math::is_equal_approx(x, p_v.x)) {
- if (Math::is_equal_approx(y, p_v.y)) {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
return z <= p_v.z;
} else {
return y < p_v.y;
@@ -358,8 +358,8 @@ bool Vector3::operator<=(const Vector3 &p_v) const {
}
bool Vector3::operator>=(const Vector3 &p_v) const {
- if (Math::is_equal_approx(x, p_v.x)) {
- if (Math::is_equal_approx(y, p_v.y)) {
+ if (x == p_v.x) {
+ if (y == p_v.y) {
return z >= p_v.z;
} else {
return y > p_v.y;