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authorSilc Renew <tokage.it.lab@gmail.com>2022-08-31 16:09:29 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2022-08-31 16:35:38 +0900
commitc139d9ef7deb2df51bf7e2dbdd4a312b3f67c97f (patch)
treeee6e4a0d0366edbde0bfff549e44524cf5c5c47b /core/math
parentc80ea41e3bb49d9198c69e297c67ad0f9d38bb86 (diff)
Discontinued spherical_interpolate_with in Transform3D
Diffstat (limited to 'core/math')
-rw-r--r--core/math/transform_3d.cpp13
-rw-r--r--core/math/transform_3d.h1
2 files changed, 1 insertions, 13 deletions
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index a634faca9a..2de9e81b38 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -94,9 +94,7 @@ void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, con
origin = p_eye;
}
-Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
- /* not sure if very "efficient" but good enough? */
-
+Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
Transform3D interp;
Vector3 src_scale = basis.get_scale();
@@ -113,15 +111,6 @@ Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transfo
return interp;
}
-Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
- Transform3D interp;
-
- interp.basis = basis.lerp(p_transform.basis, p_c);
- interp.origin = origin.lerp(p_transform.origin, p_c);
-
- return interp;
-}
-
void Transform3D::scale(const Vector3 &p_scale) {
basis.scale(p_scale);
origin *= p_scale;
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index b572e90859..c62e4a7b0e 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -103,7 +103,6 @@ struct _NO_DISCARD_ Transform3D {
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
- Transform3D spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {