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authorYuri Roubinsky <chaosus89@gmail.com>2020-03-14 10:22:34 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-03-14 18:01:06 +0300
commitbad77bcb529b83daabb29b5aa57776ec18ee5a0e (patch)
treec0d026430f78d82216a6d5331efcb5cf340a9397 /core/math
parentf65781fe7fa9a421a0ed39e8006f5e5247050758 (diff)
Implements estimate/compute_cost for AStar2D
Diffstat (limited to 'core/math')
-rw-r--r--core/math/a_star.cpp195
-rw-r--r--core/math/a_star.h10
2 files changed, 192 insertions, 13 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 847d4d8681..bfff12ac45 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -399,7 +399,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
return found_route;
}
-float AStar::_estimate_cost(int p_from_id, int p_to_id) {
+real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
@@ -415,7 +415,7 @@ float AStar::_estimate_cost(int p_from_id, int p_to_id) {
return from_point->pos.distance_to(to_point->pos);
}
-float AStar::_compute_cost(int p_from_id, int p_to_id) {
+real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
@@ -677,25 +677,195 @@ Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
return Vector2(p.x, p.y);
}
+real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
+
+ if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
+ return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
+
+ AStar::Point *from_point;
+ bool from_exists = astar.points.lookup(p_from_id, from_point);
+ ERR_FAIL_COND_V(!from_exists, 0);
+
+ AStar::Point *to_point;
+ bool to_exists = astar.points.lookup(p_to_id, to_point);
+ ERR_FAIL_COND_V(!to_exists, 0);
+
+ return from_point->pos.distance_to(to_point->pos);
+}
+
+real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
+
+ if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
+ return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
+
+ AStar::Point *from_point;
+ bool from_exists = astar.points.lookup(p_from_id, from_point);
+ ERR_FAIL_COND_V(!from_exists, 0);
+
+ AStar::Point *to_point;
+ bool to_exists = astar.points.lookup(p_to_id, to_point);
+ ERR_FAIL_COND_V(!to_exists, 0);
+
+ return from_point->pos.distance_to(to_point->pos);
+}
+
Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
- PackedVector3Array pv = astar.get_point_path(p_from_id, p_to_id);
- int size = pv.size();
- PackedVector2Array path;
- path.resize(size);
+ AStar::Point *a;
+ bool from_exists = astar.points.lookup(p_from_id, a);
+ ERR_FAIL_COND_V(!from_exists, Vector<Vector2>());
+
+ AStar::Point *b;
+ bool to_exists = astar.points.lookup(p_to_id, b);
+ ERR_FAIL_COND_V(!to_exists, Vector<Vector2>());
+
+ if (a == b) {
+ Vector<Vector2> ret;
+ ret.push_back(Vector2(a->pos.x, a->pos.y));
+ return ret;
+ }
+
+ AStar::Point *begin_point = a;
+ AStar::Point *end_point = b;
+
+ bool found_route = _solve(begin_point, end_point);
+ if (!found_route) return Vector<Vector2>();
+
+ AStar::Point *p = end_point;
+ int pc = 1; // Begin point
+ while (p != begin_point) {
+ pc++;
+ p = p->prev_point;
+ }
+
+ Vector<Vector2> path;
+ path.resize(pc);
+
{
- const Vector3 *r = pv.ptr();
Vector2 *w = path.ptrw();
- for (int i = 0; i < size; i++) {
- Vector3 p = r[i];
- w[i] = Vector2(p.x, p.y);
+
+ AStar::Point *p2 = end_point;
+ int idx = pc - 1;
+ while (p2 != begin_point) {
+ w[idx--] = Vector2(p2->pos.x, p2->pos.y);
+ p2 = p2->prev_point;
}
+
+ w[0] = Vector2(p2->pos.x, p2->pos.y); // Assign first
}
+
return path;
}
Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
- return astar.get_id_path(p_from_id, p_to_id);
+
+ AStar::Point *a;
+ bool from_exists = astar.points.lookup(p_from_id, a);
+ ERR_FAIL_COND_V(!from_exists, Vector<int>());
+
+ AStar::Point *b;
+ bool to_exists = astar.points.lookup(p_to_id, b);
+ ERR_FAIL_COND_V(!to_exists, Vector<int>());
+
+ if (a == b) {
+ Vector<int> ret;
+ ret.push_back(a->id);
+ return ret;
+ }
+
+ AStar::Point *begin_point = a;
+ AStar::Point *end_point = b;
+
+ bool found_route = _solve(begin_point, end_point);
+ if (!found_route) return Vector<int>();
+
+ AStar::Point *p = end_point;
+ int pc = 1; // Begin point
+ while (p != begin_point) {
+ pc++;
+ p = p->prev_point;
+ }
+
+ Vector<int> path;
+ path.resize(pc);
+
+ {
+ int *w = path.ptrw();
+
+ p = end_point;
+ int idx = pc - 1;
+ while (p != begin_point) {
+ w[idx--] = p->id;
+ p = p->prev_point;
+ }
+
+ w[0] = p->id; // Assign first
+ }
+
+ return path;
+}
+
+bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
+
+ astar.pass++;
+
+ if (!end_point->enabled) return false;
+
+ bool found_route = false;
+
+ Vector<AStar::Point *> open_list;
+ SortArray<AStar::Point *, AStar::SortPoints> sorter;
+
+ begin_point->g_score = 0;
+ begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
+ open_list.push_back(begin_point);
+
+ while (!open_list.empty()) {
+
+ AStar::Point *p = open_list[0]; // The currently processed point
+
+ if (p == end_point) {
+ found_route = true;
+ break;
+ }
+
+ sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
+ open_list.remove(open_list.size() - 1);
+ p->closed_pass = astar.pass; // Mark the point as closed
+
+ for (OAHashMap<int, AStar::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
+
+ AStar::Point *e = *(it.value); // The neighbour point
+
+ if (!e->enabled || e->closed_pass == astar.pass) {
+ continue;
+ }
+
+ real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
+
+ bool new_point = false;
+
+ if (e->open_pass != astar.pass) { // The point wasn't inside the open list.
+ e->open_pass = astar.pass;
+ open_list.push_back(e);
+ new_point = true;
+ } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
+ continue;
+ }
+
+ e->prev_point = p;
+ e->g_score = tentative_g_score;
+ e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
+
+ if (new_point) { // The position of the new points is already known.
+ sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
+ } else {
+ sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
+ }
+ }
+ }
+
+ return found_route;
}
void AStar2D::_bind_methods() {
@@ -728,6 +898,9 @@ void AStar2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
+
+ BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
+ BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
}
AStar2D::AStar2D() {
diff --git a/core/math/a_star.h b/core/math/a_star.h
index bfcf0c09d3..cc6c4619e9 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -43,6 +43,7 @@
class AStar : public Reference {
GDCLASS(AStar, Reference);
+ friend class AStar2D;
struct Point {
@@ -124,8 +125,8 @@ class AStar : public Reference {
protected:
static void _bind_methods();
- virtual float _estimate_cost(int p_from_id, int p_to_id);
- virtual float _compute_cost(int p_from_id, int p_to_id);
+ virtual real_t _estimate_cost(int p_from_id, int p_to_id);
+ virtual real_t _compute_cost(int p_from_id, int p_to_id);
public:
int get_available_point_id() const;
@@ -166,9 +167,14 @@ class AStar2D : public Reference {
GDCLASS(AStar2D, Reference);
AStar astar;
+ bool _solve(AStar::Point *begin_point, AStar::Point *end_point);
+
protected:
static void _bind_methods();
+ virtual real_t _estimate_cost(int p_from_id, int p_to_id);
+ virtual real_t _compute_cost(int p_from_id, int p_to_id);
+
public:
int get_available_point_id() const;