diff options
author | reduz <reduzio@gmail.com> | 2020-10-13 15:59:37 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-10-14 15:24:30 +0200 |
commit | b8c64184c628dba6b54b4beb5a38e292a182bd6f (patch) | |
tree | 7ffaba5d7fecfb9d16e0c47a18ffdd98117a2eea /core/math | |
parent | bc91e088e4503bbf1c5800282f2974011a4cc8e8 (diff) |
Refactored binding system for core types
Moved to a system using variadic templates, shared with CallableBind.
New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.
Added Variant::InternalMethod function for direct call access.
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/aabb.cpp | 16 | ||||
-rw-r--r-- | core/math/aabb.h | 4 | ||||
-rw-r--r-- | core/math/plane.cpp | 26 | ||||
-rw-r--r-- | core/math/plane.h | 7 | ||||
-rw-r--r-- | core/math/rect2.h | 8 |
5 files changed, 61 insertions, 0 deletions
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index f5c667dab0..e868ebc7c8 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -31,6 +31,7 @@ #include "aabb.h" #include "core/print_string.h" +#include "core/variant.h" real_t AABB::get_area() const { return size.x * size.y * size.z; @@ -375,6 +376,21 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const { } } +Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const { + Vector3 inters; + if (intersects_segment(p_from, p_to, &inters)) { + return inters; + } + return Variant(); +} +Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const { + Vector3 inters; + if (intersects_ray(p_from, p_dir, &inters)) { + return inters; + } + return Variant(); +} + AABB::operator String() const { return String() + position + " - " + size; } diff --git a/core/math/aabb.h b/core/math/aabb.h index bd1f3a1a36..8c08754e1c 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -39,6 +39,7 @@ * AABB / AABB (Axis Aligned Bounding Box) * This is implemented by a point (position) and the box size */ +class Variant; class AABB { public: @@ -103,6 +104,9 @@ public: return AABB(Vector3(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0), position.z + MIN(size.z, 0)), size.abs()); } + Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const; + Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const; + operator String() const; _FORCE_INLINE_ AABB() {} diff --git a/core/math/plane.cpp b/core/math/plane.cpp index 4200484c59..ae2021d2f6 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -31,6 +31,7 @@ #include "plane.h" #include "core/math/math_funcs.h" +#include "core/variant.h" void Plane::set_normal(const Vector3 &p_normal) { normal = p_normal; @@ -138,6 +139,31 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec return true; } +Variant Plane::intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const { + Vector3 inters; + if (intersect_3(p_plane1, p_plane2, &inters)) { + return inters; + } else { + return Variant(); + } +} +Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const { + Vector3 inters; + if (intersects_ray(p_from, p_dir, &inters)) { + return inters; + } else { + return Variant(); + } +} +Variant Plane::intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const { + Vector3 inters; + if (intersects_segment(p_begin, p_end, &inters)) { + return inters; + } else { + return Variant(); + } +} + /* misc */ bool Plane::is_equal_approx_any_side(const Plane &p_plane) const { diff --git a/core/math/plane.h b/core/math/plane.h index 70a6111edd..1386b0a2cb 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -33,6 +33,8 @@ #include "core/math/vector3.h" +class Variant; + class Plane { public: Vector3 normal; @@ -59,6 +61,11 @@ public: bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const; bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const; + // For Variant bindings. + Variant intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const; + Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const; + Variant intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const; + _FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const { return p_point - normal * distance_to(p_point); } diff --git a/core/math/rect2.h b/core/math/rect2.h index 14393325ec..7660db71eb 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -197,6 +197,10 @@ struct Rect2 { return g; } + inline Rect2 grow_margin_bind(uint32_t p_margin, real_t p_amount) const { + return grow_margin(Margin(p_margin), p_amount); + } + inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { Rect2 g = *this; g.position.x -= p_left; @@ -363,6 +367,10 @@ struct Rect2i { return g; } + inline Rect2i grow_margin_bind(uint32_t p_margin, int p_amount) const { + return grow_margin(Margin(p_margin), p_amount); + } + inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { Rect2i g = *this; g.position.x -= p_left; |