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authorAaron Franke <arnfranke@yahoo.com>2021-05-20 06:04:41 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-05-20 06:18:11 -0400
commitb5b6d3a8ec722719edd3f260e789315b87322b4c (patch)
tree1172f709e85e0396f37bbbcabb7903ffa3b420ae /core/math
parent42b6602f1d4b108cecb94b94c0d2b645acaebd4f (diff)
Make is_equal_approx have explicit float and double versions
Diffstat (limited to 'core/math')
-rw-r--r--core/math/basis.cpp2
-rw-r--r--core/math/math_funcs.h34
-rw-r--r--core/math/quat.cpp2
-rw-r--r--core/math/vector2.cpp2
-rw-r--r--core/math/vector3.h2
5 files changed, 34 insertions, 8 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 50299902eb..037378b9d7 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -109,7 +109,7 @@ bool Basis::is_diagonal() const {
}
bool Basis::is_rotation() const {
- return Math::is_equal_approx(determinant(), 1, UNIT_EPSILON) && is_orthogonal();
+ return Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON) && is_orthogonal();
}
#ifdef MATH_CHECKS
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index c0d7649b65..40234f6ae5 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -311,20 +311,20 @@ public:
static float random(float from, float to);
static int random(int from, int to);
- static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) {
+ static _ALWAYS_INLINE_ bool is_equal_approx(float a, float b) {
// Check for exact equality first, required to handle "infinity" values.
if (a == b) {
return true;
}
// Then check for approximate equality.
- real_t tolerance = CMP_EPSILON * abs(a);
+ float tolerance = CMP_EPSILON * abs(a);
if (tolerance < CMP_EPSILON) {
tolerance = CMP_EPSILON;
}
return abs(a - b) < tolerance;
}
- static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b, real_t tolerance) {
+ static _ALWAYS_INLINE_ bool is_equal_approx(float a, float b, float tolerance) {
// Check for exact equality first, required to handle "infinity" values.
if (a == b) {
return true;
@@ -333,7 +333,33 @@ public:
return abs(a - b) < tolerance;
}
- static _ALWAYS_INLINE_ bool is_zero_approx(real_t s) {
+ static _ALWAYS_INLINE_ bool is_zero_approx(float s) {
+ return abs(s) < CMP_EPSILON;
+ }
+
+ static _ALWAYS_INLINE_ bool is_equal_approx(double a, double b) {
+ // Check for exact equality first, required to handle "infinity" values.
+ if (a == b) {
+ return true;
+ }
+ // Then check for approximate equality.
+ double tolerance = CMP_EPSILON * abs(a);
+ if (tolerance < CMP_EPSILON) {
+ tolerance = CMP_EPSILON;
+ }
+ return abs(a - b) < tolerance;
+ }
+
+ static _ALWAYS_INLINE_ bool is_equal_approx(double a, double b, double tolerance) {
+ // Check for exact equality first, required to handle "infinity" values.
+ if (a == b) {
+ return true;
+ }
+ // Then check for approximate equality.
+ return abs(a - b) < tolerance;
+ }
+
+ static _ALWAYS_INLINE_ bool is_zero_approx(double s) {
return abs(s) < CMP_EPSILON;
}
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 6f13e04027..3982a0b993 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -87,7 +87,7 @@ Quat Quat::normalized() const {
}
bool Quat::is_normalized() const {
- return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); //use less epsilon
+ return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); //use less epsilon
}
Quat Quat::inverse() const {
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 5129ed336e..46a08b53ab 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -59,7 +59,7 @@ Vector2 Vector2::normalized() const {
bool Vector2::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
+ return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON);
}
real_t Vector2::distance_to(const Vector2 &p_vector2) const {
diff --git a/core/math/vector3.h b/core/math/vector3.h
index b47c3cc916..adfc52566f 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -423,7 +423,7 @@ Vector3 Vector3::normalized() const {
bool Vector3::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
+ return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON);
}
Vector3 Vector3::inverse() const {