diff options
| author | Juan Linietsky <reduzio@gmail.com> | 2017-01-15 16:06:14 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-15 16:07:51 -0300 |
| commit | b400c69cd487f70d8164dd5550eb994253d359d6 (patch) | |
| tree | 3ff9a43ef2fb12fa16bf0aca0f3f56fb7a1cf212 /core/math | |
| parent | b24b52d56bb3938bdeff9640b0730d7717f2b4c6 (diff) | |
Oops! Audio engine has vanished :D
Diffstat (limited to 'core/math')
| -rw-r--r-- | core/math/audio_frame.cpp | 2 | ||||
| -rw-r--r-- | core/math/audio_frame.h | 28 |
2 files changed, 30 insertions, 0 deletions
diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp new file mode 100644 index 0000000000..566ba23992 --- /dev/null +++ b/core/math/audio_frame.cpp @@ -0,0 +1,2 @@ +#include "audio_frame.h" + diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h new file mode 100644 index 0000000000..dbababf762 --- /dev/null +++ b/core/math/audio_frame.h @@ -0,0 +1,28 @@ +#ifndef AUDIOFRAME_H +#define AUDIOFRAME_H + +#include "typedefs.h" + +struct AudioFrame { + + float l,r; + + _ALWAYS_INLINE_ const float& operator[](int idx) const { return idx==0?l:r; } + _ALWAYS_INLINE_ float& operator[](int idx) { return idx==0?l:r; } + + _ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame& p_frame) const { return AudioFrame(l+p_frame.l,r+p_frame.r); } + _ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame& p_frame) const { return AudioFrame(l-p_frame.l,r-p_frame.r); } + _ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame& p_frame) const { return AudioFrame(l*p_frame.l,r*p_frame.r); } + _ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame& p_frame) const { return AudioFrame(l/p_frame.l,r/p_frame.r); } + + _ALWAYS_INLINE_ void operator+=(const AudioFrame& p_frame) { l+=p_frame.l; r+=p_frame.r; } + _ALWAYS_INLINE_ void operator-=(const AudioFrame& p_frame) { l-=p_frame.l; r-=p_frame.r; } + _ALWAYS_INLINE_ void operator*=(const AudioFrame& p_frame) { l*=p_frame.l; r*=p_frame.r; } + _ALWAYS_INLINE_ void operator/=(const AudioFrame& p_frame) { l/=p_frame.l; r/=p_frame.r; } + + _ALWAYS_INLINE_ AudioFrame(float p_l, float p_r) {l=p_l; r=p_r;} + _ALWAYS_INLINE_ AudioFrame(const AudioFrame& p_frame) {l=p_frame.l; r=p_frame.r;} + +}; + +#endif |