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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-09-12 12:55:53 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-12 12:55:53 +0200 |
commit | aabbd00284640a4789f96702c134ea40b11b402e (patch) | |
tree | 8363659a6551644b0d89401681e2909d5451a119 /core/math | |
parent | c5e0e31f5106d7d91dc478af1f86740c74cea824 (diff) | |
parent | b2a38854fdde296fd2d7da139a29b23a18ab494d (diff) |
Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/camera_matrix.cpp | 1 | ||||
-rw-r--r-- | core/math/triangle_mesh.cpp | 2 |
2 files changed, 1 insertions, 2 deletions
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index b7a929c8e0..7132b6573e 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -131,7 +131,6 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_ void CameraMatrix::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far) { // we first calculate our base frustum on our values without taking our lens magnification into account. - real_t display_to_eye = 2.0 * p_display_to_lens; real_t f1 = (p_intraocular_dist * 0.5) / p_display_to_lens; real_t f2 = ((p_display_width - p_intraocular_dist) * 0.5) / p_display_to_lens; real_t f3 = (p_display_width / 4.0) / p_display_to_lens; diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 614104f698..3b246cb183 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -158,7 +158,7 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) { max_depth = 0; int max_alloc = fc; - int max = _create_bvh(bw.ptr(), bwp.ptr(), 0, fc, 1, max_depth, max_alloc); + _create_bvh(bw.ptr(), bwp.ptr(), 0, fc, 1, max_depth, max_alloc); bw = PoolVector<BVH>::Write(); //clearup bvh.resize(max_alloc); //resize back |