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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-28 10:39:33 +0200
committerGitHub <noreply@github.com>2022-07-28 10:39:33 +0200
commita5f12f9c21ed8065767ffe574b8a09d155e02e17 (patch)
tree469db3706dd38d6eefd95ee2557ceb23629663a4 /core/math
parentf99f5a588746ba0b417ecb3a6cd79ee9459db57c (diff)
parent4211e68d8019a757a54a435e1c4e240a784b463b (diff)
Merge pull request #63532 from TokageItLab/rename-cubic-slerp
Diffstat (limited to 'core/math')
-rw-r--r--core/math/quaternion.cpp2
-rw-r--r--core/math/quaternion.h2
-rw-r--r--core/math/transform_3d.cpp2
-rw-r--r--core/math/transform_3d.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index bb3b1ca63c..252c108166 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -183,7 +183,7 @@ Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) c
invFactor * from.w + newFactor * p_to.w);
}
-Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
+Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index 684e7cb091..cb54a6f540 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -71,7 +71,7 @@ struct _NO_DISCARD_ Quaternion {
Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const;
Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
- Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
+ Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
Vector3 get_axis() const;
real_t get_angle() const;
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 96dd88676d..c497a276f3 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -86,7 +86,7 @@ void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, con
origin = p_eye;
}
-Transform3D Transform3D::sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
+Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
/* not sure if very "efficient" but good enough? */
Transform3D interp;
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index a746e80dfe..1f8026043f 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -100,7 +100,7 @@ struct _NO_DISCARD_ Transform3D {
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
- Transform3D sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
+ Transform3D spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {