summaryrefslogtreecommitdiff
path: root/core/math
diff options
context:
space:
mode:
authorRaul Santos <raulsntos@gmail.com>2021-11-29 18:02:42 +0100
committerRaul Santos <raulsntos@gmail.com>2021-12-01 21:14:46 +0100
commita367378f9ebc95cbd4e595feb95dd64b0f3f2c22 (patch)
tree582d3171e00bfc62b913093e88d1ca6a1ca82b6c /core/math
parentb9d877e55fc469e7441cb00856359946b91d00ff (diff)
Rename Vector parameters to be consistent
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere.
Diffstat (limited to 'core/math')
-rw-r--r--core/math/vector3.cpp8
-rw-r--r--core/math/vector3.h18
2 files changed, 13 insertions, 13 deletions
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 42e3da0b27..b9bd04b8c1 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -108,10 +108,10 @@ Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const {
return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
}
-Basis Vector3::outer(const Vector3 &p_b) const {
- Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z);
- Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z);
- Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z);
+Basis Vector3::outer(const Vector3 &p_with) const {
+ Vector3 row0(x * p_with.x, x * p_with.y, x * p_with.z);
+ Vector3 row1(y * p_with.x, y * p_with.y, y * p_with.z);
+ Vector3 row2(z * p_with.x, z * p_with.y, z * p_with.z);
return Basis(row0, row1, row2);
}
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 02a56f684e..6c21968aae 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -128,9 +128,9 @@ struct Vector3 {
return n.normalized();
}
- _FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const;
- _FORCE_INLINE_ real_t dot(const Vector3 &p_b) const;
- Basis outer(const Vector3 &p_b) const;
+ _FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
+ _FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
+ Basis outer(const Vector3 &p_with) const;
_FORCE_INLINE_ Vector3 abs() const;
_FORCE_INLINE_ Vector3 floor() const;
@@ -199,17 +199,17 @@ struct Vector3 {
}
};
-Vector3 Vector3::cross(const Vector3 &p_b) const {
+Vector3 Vector3::cross(const Vector3 &p_with) const {
Vector3 ret(
- (y * p_b.z) - (z * p_b.y),
- (z * p_b.x) - (x * p_b.z),
- (x * p_b.y) - (y * p_b.x));
+ (y * p_with.z) - (z * p_with.y),
+ (z * p_with.x) - (x * p_with.z),
+ (x * p_with.y) - (y * p_with.x));
return ret;
}
-real_t Vector3::dot(const Vector3 &p_b) const {
- return x * p_b.x + y * p_b.y + z * p_b.z;
+real_t Vector3::dot(const Vector3 &p_with) const {
+ return x * p_with.x + y * p_with.y + z * p_with.z;
}
Vector3 Vector3::abs() const {