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authorAaron Record <aaronjrecord@gmail.com>2022-05-18 17:43:40 -0600
committerAaron Record <aaronjrecord@gmail.com>2022-05-19 12:09:16 +0200
commit900c676b0282bed83d00834e3c280ac89c2bc94d (patch)
treeb6bf869a55440a666f4bcc17d5e9cd93ff26dbdc /core/math
parent71c40ff4da85a4770958533cdc65f2c9f7ddeaff (diff)
Use range iterators for RBSet in most cases
Diffstat (limited to 'core/math')
-rw-r--r--core/math/a_star.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index a3ee259030..29aa959e54 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -293,10 +293,10 @@ Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
real_t closest_dist = 1e20;
Vector3 closest_point;
- for (const RBSet<Segment>::Element *E = segments.front(); E; E = E->next()) {
+ for (const Segment &E : segments) {
Point *from_point = nullptr, *to_point = nullptr;
- points.lookup(E->get().u, from_point);
- points.lookup(E->get().v, to_point);
+ points.lookup(E.u, from_point);
+ points.lookup(E.v, to_point);
if (!(from_point->enabled && to_point->enabled)) {
continue;