diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2022-10-01 21:53:12 -0500 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2022-11-02 13:44:13 -0500 |
commit | 8556fdd4bc1560f03f70df08282b12464a4cdf04 (patch) | |
tree | a381f2a9857c76012bcd4a78640625341d61b665 /core/math | |
parent | 39cece382d1c0f9f89eaa469a93497c50b516686 (diff) |
Move EulerOrder enum to math_defs.h and global scope
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/basis.cpp | 24 | ||||
-rw-r--r-- | core/math/basis.h | 23 | ||||
-rw-r--r-- | core/math/math_defs.h | 9 | ||||
-rw-r--r-- | core/math/quaternion.cpp | 4 |
4 files changed, 30 insertions, 30 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 9b8188eed8..9189f48676 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -453,7 +453,7 @@ void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) cons Vector3 Basis::get_euler(EulerOrder p_order) const { switch (p_order) { - case EULER_ORDER_XYZ: { + case EulerOrder::XYZ: { // Euler angles in XYZ convention. // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix // @@ -488,7 +488,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const { } return euler; } break; - case EULER_ORDER_XZY: { + case EulerOrder::XZY: { // Euler angles in XZY convention. // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix // @@ -517,7 +517,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const { } return euler; } break; - case EULER_ORDER_YXZ: { + case EulerOrder::YXZ: { // Euler angles in YXZ convention. // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix // @@ -555,7 +555,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const { return euler; } break; - case EULER_ORDER_YZX: { + case EulerOrder::YZX: { // Euler angles in YZX convention. // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix // @@ -584,7 +584,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const { } return euler; } break; - case EULER_ORDER_ZXY: { + case EulerOrder::ZXY: { // Euler angles in ZXY convention. // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix // @@ -612,7 +612,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const { } return euler; } break; - case EULER_ORDER_ZYX: { + case EulerOrder::ZYX: { // Euler angles in ZYX convention. // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix // @@ -663,22 +663,22 @@ void Basis::set_euler(const Vector3 &p_euler, EulerOrder p_order) { Basis zmat(c, -s, 0, s, c, 0, 0, 0, 1); switch (p_order) { - case EULER_ORDER_XYZ: { + case EulerOrder::XYZ: { *this = xmat * (ymat * zmat); } break; - case EULER_ORDER_XZY: { + case EulerOrder::XZY: { *this = xmat * zmat * ymat; } break; - case EULER_ORDER_YXZ: { + case EulerOrder::YXZ: { *this = ymat * xmat * zmat; } break; - case EULER_ORDER_YZX: { + case EulerOrder::YZX: { *this = ymat * zmat * xmat; } break; - case EULER_ORDER_ZXY: { + case EulerOrder::ZXY: { *this = zmat * xmat * ymat; } break; - case EULER_ORDER_ZYX: { + case EulerOrder::ZYX: { *this = zmat * ymat * xmat; } break; default: { diff --git a/core/math/basis.h b/core/math/basis.h index 69bef5a7be..a1d9fccef1 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -56,15 +56,6 @@ struct _NO_DISCARD_ Basis { _FORCE_INLINE_ real_t determinant() const; - enum EulerOrder { - EULER_ORDER_XYZ, - EULER_ORDER_XZY, - EULER_ORDER_YXZ, - EULER_ORDER_YZX, - EULER_ORDER_ZXY, - EULER_ORDER_ZYX - }; - void from_z(const Vector3 &p_z); void rotate(const Vector3 &p_axis, real_t p_angle); @@ -73,13 +64,13 @@ struct _NO_DISCARD_ Basis { void rotate_local(const Vector3 &p_axis, real_t p_angle); Basis rotated_local(const Vector3 &p_axis, real_t p_angle) const; - void rotate(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ); - Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) const; + void rotate(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::YXZ); + Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::YXZ) const; void rotate(const Quaternion &p_quaternion); Basis rotated(const Quaternion &p_quaternion) const; - Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const; + Vector3 get_euler_normalized(EulerOrder p_order = EulerOrder::YXZ) const; void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; Quaternion get_rotation_quaternion() const; @@ -88,9 +79,9 @@ struct _NO_DISCARD_ Basis { Vector3 rotref_posscale_decomposition(Basis &rotref) const; - Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const; - void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ); - static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) { + Vector3 get_euler(EulerOrder p_order = EulerOrder::YXZ) const; + void set_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::YXZ); + static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::YXZ) { Basis b; b.set_euler(p_euler, p_order); return b; @@ -119,7 +110,7 @@ struct _NO_DISCARD_ Basis { Vector3 get_scale_local() const; void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale); - void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EULER_ORDER_YXZ); + void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EulerOrder::YXZ); void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale); // transposed dot products diff --git a/core/math/math_defs.h b/core/math/math_defs.h index b8b82f2ff4..759667e2d5 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -116,6 +116,15 @@ enum Corner { CORNER_BOTTOM_LEFT }; +enum class EulerOrder { + XYZ, + XZY, + YXZ, + YZX, + ZXY, + ZYX +}; + /** * The "Real" type is an abstract type used for real numbers, such as 1.5, * in contrast to integer numbers. Precision can be controlled with the diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp index 79a4e62b56..42b61f6dfe 100644 --- a/core/math/quaternion.cpp +++ b/core/math/quaternion.cpp @@ -44,7 +44,7 @@ real_t Quaternion::angle_to(const Quaternion &p_to) const { // This implementation uses XYZ convention (Z is the first rotation). Vector3 Quaternion::get_euler_xyz() const { Basis m(*this); - return m.get_euler(Basis::EULER_ORDER_XYZ); + return m.get_euler(EulerOrder::XYZ); } // get_euler_yxz returns a vector containing the Euler angles in the format @@ -56,7 +56,7 @@ Vector3 Quaternion::get_euler_yxz() const { ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized."); #endif Basis m(*this); - return m.get_euler(Basis::EULER_ORDER_YXZ); + return m.get_euler(EulerOrder::YXZ); } void Quaternion::operator*=(const Quaternion &p_q) { |