diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-30 15:19:26 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-30 16:26:29 +0100 |
commit | 7da392bcc52366740394322728464e724cf20cdf (patch) | |
tree | 5c3579dc3743a244b4a5e25ae02220b8790742c6 /core/math | |
parent | 2d118bd8b881fe9658e70eb8dc4fa7a6efac41a3 (diff) |
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/audio_frame.h | 3 | ||||
-rw-r--r-- | core/math/quaternion.h | 3 |
2 files changed, 2 insertions, 4 deletions
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index a5616b8d79..4a11b99fe8 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -124,10 +124,9 @@ struct AudioFrame { r = p_frame.r; } - _ALWAYS_INLINE_ AudioFrame &operator=(const AudioFrame &p_frame) { + _ALWAYS_INLINE_ void operator=(const AudioFrame &p_frame) { l = p_frame.l; r = p_frame.r; - return *this; } _ALWAYS_INLINE_ operator Vector2() const { diff --git a/core/math/quaternion.h b/core/math/quaternion.h index d8d0c06672..457d167516 100644 --- a/core/math/quaternion.h +++ b/core/math/quaternion.h @@ -134,12 +134,11 @@ public: w(p_q.w) { } - Quaternion &operator=(const Quaternion &p_q) { + void operator=(const Quaternion &p_q) { x = p_q.x; y = p_q.y; z = p_q.z; w = p_q.w; - return *this; } Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc |