diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-08-01 22:10:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-08-01 22:10:38 -0300 |
commit | 678948068bbde7f12a9c5f28a467b6cf4d127851 (patch) | |
tree | 75572f3a5cc6089a6ca3046e9307d0a7c0b72c51 /core/math | |
parent | 9ff6d55822647c87eef392147ea15641d0922d47 (diff) |
Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/face3.cpp | 96 | ||||
-rw-r--r-- | core/math/face3.h | 1 | ||||
-rw-r--r-- | core/math/math_2d.cpp | 5 | ||||
-rw-r--r-- | core/math/math_2d.h | 3 |
4 files changed, 104 insertions, 1 deletions
diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 814f2d675d..1adc95e4e9 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -356,4 +356,100 @@ void Face3::get_support(const Vector3& p_normal,const Transform& p_transform,Vec } +Vector3 Face3::get_closest_point_to(const Vector3& p_point) const { + + Vector3 edge0 = vertex[1] - vertex[0]; + Vector3 edge1 = vertex[2] - vertex[0]; + Vector3 v0 = vertex[0] - p_point; + + float a = edge0.dot( edge0 ); + float b = edge0.dot( edge1 ); + float c = edge1.dot( edge1 ); + float d = edge0.dot( v0 ); + float e = edge1.dot( v0 ); + + float det = a*c - b*b; + float s = b*e - c*d; + float t = b*d - a*e; + + if ( s + t < det ) + { + if ( s < 0.f ) + { + if ( t < 0.f ) + { + if ( d < 0.f ) + { + s = CLAMP( -d/a, 0.f, 1.f ); + t = 0.f; + } + else + { + s = 0.f; + t = CLAMP( -e/c, 0.f, 1.f ); + } + } + else + { + s = 0.f; + t = CLAMP( -e/c, 0.f, 1.f ); + } + } + else if ( t < 0.f ) + { + s = CLAMP( -d/a, 0.f, 1.f ); + t = 0.f; + } + else + { + float invDet = 1.f / det; + s *= invDet; + t *= invDet; + } + } + else + { + if ( s < 0.f ) + { + float tmp0 = b+d; + float tmp1 = c+e; + if ( tmp1 > tmp0 ) + { + float numer = tmp1 - tmp0; + float denom = a-2*b+c; + s = CLAMP( numer/denom, 0.f, 1.f ); + t = 1-s; + } + else + { + t = CLAMP( -e/c, 0.f, 1.f ); + s = 0.f; + } + } + else if ( t < 0.f ) + { + if ( a+d > b+e ) + { + float numer = c+e-b-d; + float denom = a-2*b+c; + s = CLAMP( numer/denom, 0.f, 1.f ); + t = 1-s; + } + else + { + s = CLAMP( -e/c, 0.f, 1.f ); + t = 0.f; + } + } + else + { + float numer = c+e-b-d; + float denom = a-2*b+c; + s = CLAMP( numer/denom, 0.f, 1.f ); + t = 1.f - s; + } + } + + return vertex[0] + s * edge0 + t * edge1; +} diff --git a/core/math/face3.h b/core/math/face3.h index 630c408de3..5a509299a2 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -68,6 +68,7 @@ public: real_t get_area() const; Vector3 get_median_point() const; + Vector3 get_closest_point_to(const Vector3& p_point) const; bool intersects_ray(const Vector3& p_from,const Vector3& p_dir,Vector3 * p_intersection=0) const; bool intersects_segment(const Vector3& p_from,const Vector3& p_dir,Vector3 * p_intersection=0) const; diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index 6c160abaca..3aaa539fbb 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -77,6 +77,11 @@ float Vector2::angle_to(const Vector2& p_vector2) const { return Math::atan2( tangent().dot(p_vector2), dot(p_vector2) ); } +float Vector2::angle_to_point(const Vector2& p_vector2) const { + + return Math::atan2( x-p_vector2.x, y - p_vector2.y ); +} + float Vector2::dot(const Vector2& p_other) const { return x*p_other.x + y*p_other.y; diff --git a/core/math/math_2d.h b/core/math/math_2d.h index 3cc5bdc843..fa40d305f5 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -90,7 +90,8 @@ struct Vector2 { float distance_to(const Vector2& p_vector2) const; float distance_squared_to(const Vector2& p_vector2) const; float angle_to(const Vector2& p_vector2) const; - + float angle_to_point(const Vector2& p_vector2) const; + float dot(const Vector2& p_other) const; float cross(const Vector2& p_other) const; Vector2 cross(real_t p_other) const; |