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authorSilc Renew <tokage.it.lab@gmail.com>2022-07-27 21:27:51 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2022-07-27 23:22:50 +0900
commit4211e68d8019a757a54a435e1c4e240a784b463b (patch)
treee1b4cb53b126f8fa7808c8b43aa40205a8e6fa10 /core/math
parentcc5135959b8d7956e93c566916352f5818f008f1 (diff)
rename and unify notation for spherical interpolation
Diffstat (limited to 'core/math')
-rw-r--r--core/math/quaternion.cpp2
-rw-r--r--core/math/quaternion.h2
-rw-r--r--core/math/transform_3d.cpp2
-rw-r--r--core/math/transform_3d.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index bb3b1ca63c..252c108166 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -183,7 +183,7 @@ Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) c
invFactor * from.w + newFactor * p_to.w);
}
-Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
+Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index 684e7cb091..cb54a6f540 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -71,7 +71,7 @@ struct _NO_DISCARD_ Quaternion {
Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const;
Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
- Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
+ Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
Vector3 get_axis() const;
real_t get_angle() const;
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 76b31daa76..c54d7bdd54 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -80,7 +80,7 @@ void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, con
origin = p_eye;
}
-Transform3D Transform3D::sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
+Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
/* not sure if very "efficient" but good enough? */
Transform3D interp;
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index 25832434cd..938a749bbd 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -100,7 +100,7 @@ struct _NO_DISCARD_ Transform3D {
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
- Transform3D sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
+ Transform3D spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {