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authorFerenc Arn <tagcup@yahoo.com>2017-03-24 12:03:33 -0500
committerFerenc Arn <tagcup@yahoo.com>2017-03-24 12:03:33 -0500
commit3730e0533cceaefe7981387804556810442865e1 (patch)
tree7bd178d033eddb2480564c021c67833ea0a322bb /core/math
parentefaeebab4d83e5657288b7b20db6ce4ccf987a01 (diff)
Use atan2 rather than acos in Vector3.angle_to.
Fixes #8111.
Diffstat (limited to 'core/math')
-rw-r--r--core/math/vector3.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h
index fc02e66c33..9a31ec4f27 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -214,7 +214,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_b) const {
real_t Vector3::angle_to(const Vector3 &p_b) const {
- return Math::acos(this->dot(p_b) / Math::sqrt(this->length_squared() * p_b.length_squared()));
+ return Math::atan2(cross(p_b).length(), dot(p_b));
}
/* Operators */