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authorJuan Linietsky <reduzio@gmail.com>2017-01-07 18:25:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /core/math
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'core/math')
-rw-r--r--core/math/a_star.cpp28
-rw-r--r--core/math/a_star.h4
-rw-r--r--core/math/bsp_tree.cpp14
-rw-r--r--core/math/bsp_tree.h2
-rw-r--r--core/math/geometry.cpp44
-rw-r--r--core/math/geometry.h14
-rw-r--r--core/math/triangle_mesh.cpp48
-rw-r--r--core/math/triangle_mesh.h10
8 files changed, 82 insertions, 82 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 29f61834b4..0d6997183f 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -295,10 +295,10 @@ bool AStar::_solve(Point* begin_point, Point* end_point) {
}
-DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
+PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id),DVector<Vector3>());
- ERR_FAIL_COND_V(!points.has(p_to_id),DVector<Vector3>());
+ ERR_FAIL_COND_V(!points.has(p_from_id),PoolVector<Vector3>());
+ ERR_FAIL_COND_V(!points.has(p_to_id),PoolVector<Vector3>());
pass++;
@@ -307,7 +307,7 @@ DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
Point* b = points[p_to_id];
if (a==b) {
- DVector<Vector3> ret;
+ PoolVector<Vector3> ret;
ret.push_back(a->pos);
return ret;
}
@@ -319,7 +319,7 @@ DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
bool found_route=_solve(begin_point,end_point);
if (!found_route)
- return DVector<Vector3>();
+ return PoolVector<Vector3>();
//midpoints
Point *p=end_point;
@@ -329,11 +329,11 @@ DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
p=p->prev_point;
}
- DVector<Vector3> path;
+ PoolVector<Vector3> path;
path.resize(pc);
{
- DVector<Vector3>::Write w = path.write();
+ PoolVector<Vector3>::Write w = path.write();
Point *p=end_point;
int idx=pc-1;
@@ -351,10 +351,10 @@ DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
}
-DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
+PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id),DVector<int>());
- ERR_FAIL_COND_V(!points.has(p_to_id),DVector<int>());
+ ERR_FAIL_COND_V(!points.has(p_from_id),PoolVector<int>());
+ ERR_FAIL_COND_V(!points.has(p_to_id),PoolVector<int>());
pass++;
@@ -363,7 +363,7 @@ DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
Point* b = points[p_to_id];
if (a==b) {
- DVector<int> ret;
+ PoolVector<int> ret;
ret.push_back(a->id);
return ret;
}
@@ -375,7 +375,7 @@ DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
bool found_route=_solve(begin_point,end_point);
if (!found_route)
- return DVector<int>();
+ return PoolVector<int>();
//midpoints
Point *p=end_point;
@@ -385,11 +385,11 @@ DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
p=p->prev_point;
}
- DVector<int> path;
+ PoolVector<int> path;
path.resize(pc);
{
- DVector<int>::Write w = path.write();
+ PoolVector<int>::Write w = path.write();
p=end_point;
int idx=pc-1;
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 66a983a6ce..35e6ead226 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -113,8 +113,8 @@ public:
int get_closest_point(const Vector3& p_point) const;
Vector3 get_closest_pos_in_segment(const Vector3& p_point) const;
- DVector<Vector3> get_point_path(int p_from_id, int p_to_id);
- DVector<int> get_id_path(int p_from_id, int p_to_id);
+ PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id);
+ PoolVector<int> get_id_path(int p_from_id, int p_to_id);
AStar();
~AStar();
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index 5242abfa3b..b7194d7ffb 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -484,7 +484,7 @@ BSP_Tree::operator Variant() const {
d["planes"]=plane_values;
- DVector<int> dst_nodes;
+ PoolVector<int> dst_nodes;
dst_nodes.resize(nodes.size()*3);
for(int i=0;i<nodes.size();i++) {
@@ -514,19 +514,19 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) {
ERR_FAIL_COND(!d.has("aabb"));
ERR_FAIL_COND(!d.has("error_radius"));
- DVector<int> src_nodes = d["nodes"];
+ PoolVector<int> src_nodes = d["nodes"];
ERR_FAIL_COND(src_nodes.size()%3);
if (d["planes"].get_type()==Variant::REAL_ARRAY) {
- DVector<float> src_planes=d["planes"];
+ PoolVector<float> src_planes=d["planes"];
int plane_count=src_planes.size();
ERR_FAIL_COND(plane_count%4);
planes.resize(plane_count/4);
if (plane_count) {
- DVector<float>::Read r = src_planes.read();
+ PoolVector<float>::Read r = src_planes.read();
for(int i=0;i<plane_count/4;i++) {
planes[i].normal.x=r[i*4+0];
@@ -549,7 +549,7 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) {
// int node_count = src_nodes.size();
nodes.resize(src_nodes.size()/3);
- DVector<int>::Read r = src_nodes.read();
+ PoolVector<int>::Read r = src_nodes.read();
for(int i=0;i<nodes.size();i++) {
@@ -560,12 +560,12 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) {
}
-BSP_Tree::BSP_Tree(const DVector<Face3>& p_faces,float p_error_radius) {
+BSP_Tree::BSP_Tree(const PoolVector<Face3>& p_faces,float p_error_radius) {
// compute aabb
int face_count=p_faces.size();
- DVector<Face3>::Read faces_r=p_faces.read();
+ PoolVector<Face3>::Read faces_r=p_faces.read();
const Face3 *facesptr = faces_r.ptr();
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index 3913e3d34a..236b6e5ac2 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -91,7 +91,7 @@ public:
BSP_Tree();
BSP_Tree(const Variant& p_variant);
- BSP_Tree(const DVector<Face3>& p_faces,float p_error_radius=0);
+ BSP_Tree(const PoolVector<Face3>& p_faces,float p_error_radius=0);
BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB& p_aabb,float p_error_radius=0);
~BSP_Tree();
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 91f7cf179a..3232d36262 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -204,21 +204,21 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index,int p_group
}
-DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array ) {
+PoolVector< PoolVector< Face3 > > Geometry::separate_objects( PoolVector< Face3 > p_array ) {
- DVector< DVector< Face3 > > objects;
+ PoolVector< PoolVector< Face3 > > objects;
int len = p_array.size();
- DVector<Face3>::Read r=p_array.read();
+ PoolVector<Face3>::Read r=p_array.read();
const Face3* arrayptr = r.ptr();
- DVector< _FaceClassify> fc;
+ PoolVector< _FaceClassify> fc;
fc.resize( len );
- DVector< _FaceClassify >::Write fcw=fc.write();
+ PoolVector< _FaceClassify >::Write fcw=fc.write();
_FaceClassify * _fcptr = fcw.ptr();
@@ -231,7 +231,7 @@ DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array
if (error) {
- ERR_FAIL_COND_V(error, DVector< DVector< Face3 > >() ); // invalid geometry
+ ERR_FAIL_COND_V(error, PoolVector< PoolVector< Face3 > >() ); // invalid geometry
}
/* group connected faces in separate objects */
@@ -257,8 +257,8 @@ DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array
if (group>=0) {
objects.resize(group);
- DVector< DVector<Face3> >::Write obw=objects.write();
- DVector< Face3 > *group_faces = obw.ptr();
+ PoolVector< PoolVector<Face3> >::Write obw=objects.write();
+ PoolVector< Face3 > *group_faces = obw.ptr();
for (int i=0;i<len;i++) {
if (!_fcptr[i].valid)
@@ -487,7 +487,7 @@ static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int
}
}
-static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,DVector<Face3>& p_faces) {
+static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,PoolVector<Face3>& p_faces) {
ERR_FAIL_INDEX(x,len_x);
ERR_FAIL_INDEX(y,len_y);
@@ -580,13 +580,13 @@ static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int l
}
-DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_error ) {
+PoolVector< Face3 > Geometry::wrap_geometry( PoolVector< Face3 > p_array,float *p_error ) {
#define _MIN_SIZE 1.0
#define _MAX_LENGTH 20
int face_count=p_array.size();
- DVector<Face3>::Read facesr=p_array.read();
+ PoolVector<Face3>::Read facesr=p_array.read();
const Face3 *faces = facesr.ptr();
AABB global_aabb;
@@ -696,7 +696,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
//print_line("Wrapper (3/6): Building Faces");
- DVector<Face3> wrapped_faces;
+ PoolVector<Face3> wrapped_faces;
for (int i=0;i<div_x;i++) {
@@ -714,7 +714,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
// transform face vertices to global coords
int wrapped_faces_count=wrapped_faces.size();
- DVector<Face3>::Write wrapped_facesw=wrapped_faces.write();
+ PoolVector<Face3>::Write wrapped_facesw=wrapped_faces.write();
Face3* wrapped_faces_ptr=wrapped_facesw.ptr();
for(int i=0;i<wrapped_faces_count;i++) {
@@ -748,7 +748,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
return wrapped_faces;
}
-Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
+Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes) {
MeshData mesh;
@@ -896,9 +896,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
}
-DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
+PoolVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
planes.push_back( Plane( Vector3(1,0,0), p_extents.x ) );
planes.push_back( Plane( Vector3(-1,0,0), p_extents.x ) );
@@ -910,9 +910,9 @@ DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
return planes;
}
-DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
+PoolVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
for (int i=0;i<p_sides;i++) {
@@ -933,10 +933,10 @@ DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, i
}
-DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) {
+PoolVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) {
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
Vector3 axis;
axis[p_axis]=1.0;
@@ -969,9 +969,9 @@ DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lo
}
-DVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
+PoolVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
Vector3 axis;
axis[p_axis]=1.0;
diff --git a/core/math/geometry.h b/core/math/geometry.h
index dae556cd09..9800e5513c 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -808,9 +808,9 @@ public:
}
- static DVector< DVector< Face3 > > separate_objects( DVector< Face3 > p_array );
+ static PoolVector< PoolVector< Face3 > > separate_objects( PoolVector< Face3 > p_array );
- static DVector< Face3 > wrap_geometry( DVector< Face3 > p_array, float *p_error=NULL ); ///< create a "wrap" that encloses the given geometry
+ static PoolVector< Face3 > wrap_geometry( PoolVector< Face3 > p_array, float *p_error=NULL ); ///< create a "wrap" that encloses the given geometry
struct MeshData {
@@ -919,11 +919,11 @@ public:
return H;
}
- static MeshData build_convex_mesh(const DVector<Plane> &p_planes);
- static DVector<Plane> build_sphere_planes(float p_radius, int p_lats, int p_lons, Vector3::Axis p_axis=Vector3::AXIS_Z);
- static DVector<Plane> build_box_planes(const Vector3& p_extents);
- static DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
- static DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
+ static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes);
+ static PoolVector<Plane> build_sphere_planes(float p_radius, int p_lats, int p_lons, Vector3::Axis p_axis=Vector3::AXIS_Z);
+ static PoolVector<Plane> build_box_planes(const Vector3& p_extents);
+ static PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
+ static PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
static void make_atlas(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, Size2i& r_size);
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index b3daee0c7e..101e164eae 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -94,7 +94,7 @@ int TriangleMesh::_create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_d
}
-void TriangleMesh::create(const DVector<Vector3>& p_faces) {
+void TriangleMesh::create(const PoolVector<Vector3>& p_faces) {
valid=false;
@@ -104,7 +104,7 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) {
triangles.resize(fc);
bvh.resize(fc*3); //will never be larger than this (todo make better)
- DVector<BVH>::Write bw = bvh.write();
+ PoolVector<BVH>::Write bw = bvh.write();
{
@@ -112,8 +112,8 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) {
//except for the Set for repeated triangles, everything
//goes in-place.
- DVector<Vector3>::Read r = p_faces.read();
- DVector<Triangle>::Write w = triangles.write();
+ PoolVector<Vector3>::Read r = p_faces.read();
+ PoolVector<Triangle>::Write w = triangles.write();
Map<Vector3,int> db;
for(int i=0;i<fc;i++) {
@@ -149,16 +149,16 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) {
}
vertices.resize(db.size());
- DVector<Vector3>::Write vw = vertices.write();
+ PoolVector<Vector3>::Write vw = vertices.write();
for (Map<Vector3,int>::Element *E=db.front();E;E=E->next()) {
vw[E->get()]=E->key();
}
}
- DVector<BVH*> bwptrs;
+ PoolVector<BVH*> bwptrs;
bwptrs.resize(fc);
- DVector<BVH*>::Write bwp = bwptrs.write();
+ PoolVector<BVH*>::Write bwp = bwptrs.write();
for(int i=0;i<fc;i++) {
bwp[i]=&bw[i];
@@ -168,7 +168,7 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) {
int max_alloc=fc;
int max=_create_bvh(bw.ptr(),bwp.ptr(),0,fc,1,max_depth,max_alloc);
- bw=DVector<BVH>::Write(); //clearup
+ bw=PoolVector<BVH>::Write(); //clearup
bvh.resize(max_alloc); //resize back
valid=true;
@@ -197,9 +197,9 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
int level=0;
- DVector<Triangle>::Read trianglesr = triangles.read();
- DVector<Vector3>::Read verticesr=vertices.read();
- DVector<BVH>::Read bvhr=bvh.read();
+ PoolVector<Triangle>::Read trianglesr = triangles.read();
+ PoolVector<Vector3>::Read verticesr=vertices.read();
+ PoolVector<BVH>::Read bvhr=bvh.read();
const Triangle *triangleptr=trianglesr.ptr();
int pos=bvh.size()-1;
@@ -299,9 +299,9 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end
int level=0;
- DVector<Triangle>::Read trianglesr = triangles.read();
- DVector<Vector3>::Read verticesr=vertices.read();
- DVector<BVH>::Read bvhr=bvh.read();
+ PoolVector<Triangle>::Read trianglesr = triangles.read();
+ PoolVector<Vector3>::Read verticesr=vertices.read();
+ PoolVector<BVH>::Read bvhr=bvh.read();
const Triangle *triangleptr=trianglesr.ptr();
const Vector3 *vertexptr=verticesr.ptr();
@@ -422,9 +422,9 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec
int level=0;
- DVector<Triangle>::Read trianglesr = triangles.read();
- DVector<Vector3>::Read verticesr=vertices.read();
- DVector<BVH>::Read bvhr=bvh.read();
+ PoolVector<Triangle>::Read trianglesr = triangles.read();
+ PoolVector<Vector3>::Read verticesr=vertices.read();
+ PoolVector<BVH>::Read bvhr=bvh.read();
const Triangle *triangleptr=trianglesr.ptr();
const Vector3 *vertexptr=verticesr.ptr();
@@ -524,18 +524,18 @@ bool TriangleMesh::is_valid() const {
return valid;
}
-DVector<Face3> TriangleMesh::get_faces() const {
+PoolVector<Face3> TriangleMesh::get_faces() const {
if (!valid)
- return DVector<Face3>();
+ return PoolVector<Face3>();
- DVector<Face3> faces;
+ PoolVector<Face3> faces;
int ts = triangles.size();
faces.resize(triangles.size());
- DVector<Face3>::Write w=faces.write();
- DVector<Triangle>::Read r = triangles.read();
- DVector<Vector3>::Read rv = vertices.read();
+ PoolVector<Face3>::Write w=faces.write();
+ PoolVector<Triangle>::Read r = triangles.read();
+ PoolVector<Vector3>::Read rv = vertices.read();
for(int i=0;i<ts;i++) {
for(int j=0;j<3;j++) {
@@ -543,7 +543,7 @@ DVector<Face3> TriangleMesh::get_faces() const {
}
}
- w = DVector<Face3>::Write();
+ w = PoolVector<Face3>::Write();
return faces;
}
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index d42f9c8dde..37d32bd7ec 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -41,8 +41,8 @@ class TriangleMesh : public Reference {
int indices[3];
};
- DVector<Triangle> triangles;
- DVector<Vector3> vertices;
+ PoolVector<Triangle> triangles;
+ PoolVector<Vector3> vertices;
struct BVH {
@@ -79,7 +79,7 @@ class TriangleMesh : public Reference {
int _create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_depth,int&max_depth,int&max_alloc);
- DVector<BVH> bvh;
+ PoolVector<BVH> bvh;
int max_depth;
bool valid;
@@ -89,10 +89,10 @@ public:
bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const;
bool intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vector3 &r_point, Vector3 &r_normal) const;
Vector3 get_area_normal(const AABB& p_aabb) const;
- DVector<Face3> get_faces() const;
+ PoolVector<Face3> get_faces() const;
- void create(const DVector<Vector3>& p_faces);
+ void create(const PoolVector<Vector3>& p_faces);
TriangleMesh();
};