diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-15 22:15:47 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-16 08:49:52 +0100 |
commit | 2a0ddc1e89ec7b947152c8d0cb132d58f2c00a81 (patch) | |
tree | e7cafdf9c76fd6545124ead4dc5ee17f940f0a10 /core/math | |
parent | 39114178a0952e9f5efee08e23d73d70f3d8d3db (diff) |
Style: Various fixes to play nice with clang-format
Diffstat (limited to 'core/math')
-rw-r--r-- | core/math/camera_matrix.cpp | 45 | ||||
-rw-r--r-- | core/math/triangle_mesh.cpp | 45 |
2 files changed, 56 insertions, 34 deletions
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index c44ff4682a..cbf21cec4d 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -143,10 +143,22 @@ void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, floa float c = - ( p_far + p_near ) / ( p_far - p_near ); float d = - 2 * p_far * p_near / ( p_far - p_near ); - te[0] = x; te[4] = 0; te[8] = a; te[12] = 0; - te[1] = 0; te[5] = y; te[9] = b; te[13] = 0; - te[2] = 0; te[6] = 0; te[10] = c; te[14] = d; - te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0; + te[0] = x; + te[1] = 0; + te[2] = 0; + te[3] = 0; + te[4] = 0; + te[5] = y; + te[6] = 0; + te[7] = 0; + te[8] = a; + te[9] = b; + te[10] = c; + te[11] = -1; + te[12] = 0; + te[13] = 0; + te[14] = d; + te[15] = 0; #endif @@ -186,18 +198,21 @@ void CameraMatrix::get_viewport_size(float& r_width, float& r_height) const { Plane near_plane=Plane(matrix[ 3] + matrix[ 2], matrix[ 7] + matrix[ 6], matrix[11] + matrix[10], - -matrix[15] - matrix[14]).normalized(); + -matrix[15] - matrix[14]) + near_plane.normalize(); ///////--- Right Plane ---/////// Plane right_plane=Plane(matrix[ 3] - matrix[ 0], matrix[ 7] - matrix[ 4], matrix[11] - matrix[ 8], - - matrix[15] + matrix[12]).normalized(); + - matrix[15] + matrix[12]) + right_plane.normalize(); Plane top_plane=Plane(matrix[ 3] - matrix[ 1], matrix[ 7] - matrix[ 5], matrix[11] - matrix[ 9], - -matrix[15] + matrix[13]).normalized(); + -matrix[15] + matrix[13]) + top_plane.normalize(); Vector3 res; near_plane.intersect_3(right_plane,top_plane,&res); @@ -214,26 +229,29 @@ bool CameraMatrix::get_endpoints(const Transform& p_transform, Vector3 *p_8point Plane near_plane=Plane(matrix[ 3] + matrix[ 2], matrix[ 7] + matrix[ 6], matrix[11] + matrix[10], - -matrix[15] - matrix[14]).normalized(); + -matrix[15] - matrix[14]) + near_plane.normalize(); ///////--- Far Plane ---/////// Plane far_plane=Plane(matrix[ 2] - matrix[ 3], matrix[ 6] - matrix[ 7], matrix[10] - matrix[11], - matrix[15] - matrix[14]).normalized(); - + matrix[15] - matrix[14]) + far_plane.normalize(); ///////--- Right Plane ---/////// Plane right_plane=Plane(matrix[ 0] - matrix[ 3], matrix[ 4] - matrix[ 7], matrix[8] - matrix[ 11], - - matrix[15] + matrix[12]).normalized(); + - matrix[15] + matrix[12]) + right_plane.normalize(); ///////--- Top Plane ---/////// Plane top_plane=Plane(matrix[ 1] - matrix[ 3], matrix[ 5] - matrix[ 7], matrix[9] - matrix[ 11], - -matrix[15] + matrix[13]).normalized(); + -matrix[15] + matrix[13]) + top_plane.normalize(); Vector3 near_endpoint; Vector3 far_endpoint; @@ -549,7 +567,8 @@ float CameraMatrix::get_fov() const { Plane right_plane=Plane(matrix[ 3] - matrix[ 0], matrix[ 7] - matrix[ 4], matrix[11] - matrix[ 8], - - matrix[15] + matrix[12]).normalized(); + - matrix[15] + matrix[12]) + right_plane.normalize(); return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x)))*2.0; } diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 74c4656771..86f8bf29e7 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -236,21 +236,22 @@ Vector3 TriangleMesh::get_area_normal(const Rect3& p_aabb) const { stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node; } } - - } continue; + continue; + } case VISIT_LEFT_BIT: { stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node; stack[level+1]=b.left|TEST_AABB_BIT; level++; - - } continue; + continue; + } case VISIT_RIGHT_BIT: { stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; stack[level+1]=b.right|TEST_AABB_BIT; level++; - } continue; + continue; + } case VISIT_DONE_BIT: { if (level==0) { @@ -258,8 +259,8 @@ Vector3 TriangleMesh::get_area_normal(const Rect3& p_aabb) const { break; } else level--; - - } continue; + continue; + } } @@ -357,21 +358,22 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node; } } - - } continue; + continue; + } case VISIT_LEFT_BIT: { stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node; stack[level+1]=b.left|TEST_AABB_BIT; level++; - - } continue; + continue; + } case VISIT_RIGHT_BIT: { stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; stack[level+1]=b.right|TEST_AABB_BIT; level++; - } continue; + continue; + } case VISIT_DONE_BIT: { if (level==0) { @@ -379,8 +381,8 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end break; } else level--; - - } continue; + continue; + } } @@ -478,21 +480,22 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node; } } - - } continue; + continue; + } case VISIT_LEFT_BIT: { stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node; stack[level+1]=b.left|TEST_AABB_BIT; level++; - - } continue; + continue; + } case VISIT_RIGHT_BIT: { stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; stack[level+1]=b.right|TEST_AABB_BIT; level++; - } continue; + continue; + } case VISIT_DONE_BIT: { if (level==0) { @@ -500,8 +503,8 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec break; } else level--; - - } continue; + continue; + } } |