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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-05-23 16:53:53 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-05-24 13:10:13 +0300
commit24e9a881c0b5ec0c475e0992c723585ebcf1a570 (patch)
tree5d156d87f4f287e2eb85cdc32229195932b434c0 /core/math
parent1deb41226d5219346157744eed5fe85b7069c3d4 (diff)
Expose 2D Delaunay triangulation in Geometry singleton
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)` The interface is the same as in `Triangulate` library, returning indices into triangulated points.
Diffstat (limited to 'core/math')
-rw-r--r--core/math/geometry.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/core/math/geometry.h b/core/math/geometry.h
index c62573dd13..0e144e491f 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -31,6 +31,7 @@
#ifndef GEOMETRY_H
#define GEOMETRY_H
+#include "core/math/delaunay.h"
#include "core/math/face3.h"
#include "core/math/rect2.h"
#include "core/math/triangulate.h"
@@ -857,6 +858,19 @@ public:
return points;
}
+ static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
+
+ Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);
+ Vector<int> triangles;
+
+ for (int i = 0; i < tr.size(); i++) {
+ triangles.push_back(tr[i].points[0]);
+ triangles.push_back(tr[i].points[1]);
+ triangles.push_back(tr[i].points[2]);
+ }
+ return triangles;
+ }
+
static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) {
Vector<int> triangles;